boo Posted November 3, 2013 Posted November 3, 2013 I've made the meshes as compatible as I know how, but now I'm having trouble exporting them as .NIF files correctly. First of all, once in game there is a gap between schlong and body which was not there in Blender. Furthermore, the BP_TORSO parition is split in two on export for some reason which I cannot understand.  Just the malebody_1.nif for now, once that works then I can move on to the thin model. The blender file for what I've done so far is attached.  It would be great if someone could figure out how to remove the gap and how (if possible) to only have ONE BP_TORSO partition show up after export (or somehow merge them thereafter, whatever works). Thanks.  fixedbody_1WIP.7z
boo Posted November 6, 2013 Author Posted November 6, 2013 Does no one at least have any ideas on what I could do to fix it?
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