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Just for fun: What Pal are you most looking forward to seeing a NSFW model for?


Thermite Dragon

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Posted
12 hours ago, SurferOtter said:

I just hope we get them with flaccid/sheathed penises as apposed to being erect all the time is both distracting and immersion breaking. The anthro pals with humanoid genitalia, the feral mammals with Sheaths and "fortune cookies" and the feral reptile/avian pals with cloacas/slits. 

Also with proportional breasts and muscles that wouldn't look fake on a human. No implants or steroids please. 


I'd also like flaccid penises, I don't want to use any penis mods right now because they look weird.

Posted
On 2/3/2024 at 9:26 PM, PaulitoZ said:

 

I've worked with the Chillet and Quivern penis versions, but I've been trying for three days to make the jiggle physics work for them, but I haven't had any luck yet :c I've asked everywhere, but I haven't received any assistance in solving this problem with the blueprint physics.

 

Have you figured it out yet? I could give you some tips if you haven't. I haven't done any animation blueprints for any of the pals yet but I imagine it works the same as with tits and ass.

Posted
15 minutes ago, Blehbreh said:

 

Have you figured it out yet? I could give you some tips if you haven't. I haven't done any animation blueprints for any of the pals yet but I imagine it works the same as with tits and ass.

Thanks a lot!, That is the one thing holding me back from updating my mods and moving the more humanoid ones. We can skip everything about blender and armature; everything in Unreal appears to be working; things move and jiggle, so I assign the ABP to the mesh, then cook my files, and add the new mesh and animation blueprint to the mod, so the mesh can load the jiggle physics, but they do not jiggle in game. But in Unreal, they worked fine, and I cooked and included the blueprint in the mod, so it should be loaded alongside the edited mesh. 
Yes, the parts with the new bones jiggle without any issues in the editor.
Not sure if I have something not well set in the options of my unreal engine or something in specific that is not making me load the blueprint. 
I have done everything here https://pwmodding.wiki/docs/asset-swapping/advanced-asset-creation/JigglePhysics i was checking this right now and i have done all of here but not luck on my side :dissapointed:

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Posted
16 minutes ago, PaulitoZ said:

Thanks a lot!, That is the one thing holding me back from updating my mods and moving the more humanoid ones. We can skip everything about blender and armature; everything in Unreal appears to be working; things move and jiggle, so I assign the ABP to the mesh, then cook my files, and add the new mesh and animation blueprint to the mod, so the mesh can load the jiggle physics, but they do not jiggle in game. But in Unreal, they worked fine, and I cooked and included the blueprint in the mod, so it should be loaded alongside the edited mesh. 
Yes, the parts with the new bones jiggle without any issues in the editor.
Not sure if I have something not well set in the options of my unreal engine or something in specific that is not making me load the blueprint. 
I have done everything here https://pwmodding.wiki/docs/asset-swapping/advanced-asset-creation/JigglePhysics i was checking this right now and i have done all of here but not luck on my side :dissapointed:

image.png

image.png

 

How many bones are in the penis? Sometimes you have to extrude a second bone from the first one because one gets taken away, it only acts as a root bone for the extruded bone. Is the bone parented to the segment of the skeleton closest associated with the penis bone? I haven't tried only having a single bone, so I'm not sure if the spring effects work in the editor, but I know that they don't work in game on only one bone. Let me know the details and I'll see what else I can come up with.

Posted
18 minutes ago, Blehbreh said:

 

How many bones are in the penis? Sometimes you have to extrude a second bone from the first one because one gets taken away, it only acts as a root bone for the extruded bone. Is the bone parented to the segment of the skeleton closest associated with the penis bone? I haven't tried only having a single bone, so I'm not sure if the spring effects work in the editor, but I know that they don't work in game on only one bone. Let me know the details and I'll see what else I can come up with.

Yeah, just one. The final bone is just to help me improve the rotation in the jiggle; there is no data in the vertex, only the large one has weightpaint. Let me try with an actual root bone.

image.png

Posted
3 minutes ago, PaulitoZ said:

Yeah, just one. The final bone is just to help me improve the rotation in the jiggle; there is no data in the vertex, only the large one has weightpaint. Let me try with an actual root bone.

image.png

 

 

Try placing the original penis bone further back into your mesh and append the extra bone to the actual length of the penis. The root breast bones in my meshes are usually in the middle of the chest, then the appended bones go into the breast shape. The root bone is then weight painted to achieve the deforming effects.

Posted

Verdash would be a good one to get a dick/boob job.

 

Posted

Fungi has just done Lovander and honestly, kinda hating it.

I don't mind him putting claws on the feet, the hands makes me kinda cringe knowing she'd have to be careful handling her partner. I don't know how to feel about his handling of the chest fur, I'd probably either fully remove it or use the reduced size he's used but have her breasts actually poke out of them instead of placing the fluff above the breasts. The crotch heart I'd just remove full stop as having it half on look silly. But my biggest gripe is the change to the head he's done, it looks more angular than normal and even the eyes are kinda off putting.

Posted (edited)

Sounds like we might have a dark version of Lunaris in the works. Just saw a vid mentioning Lunaris Noct. Depending on how different she might look, how quick could a nude version of her be done?

Edited by riicky83
Posted
On 2/3/2024 at 10:26 PM, PaulitoZ said:

 

I've worked with the Chillet and Quivern penis versions, but I've been trying for three days to make the jiggle physics work for them, but I haven't had any luck yet :c I've asked everywhere, but I haven't received any assistance in solving this problem with the blueprint physics.

 

You mentioned that you worked on a Quivern penis. I'd love to get my hands on it if you have the file somewhere.

Posted
3 hours ago, Innersight said:

 

You mentioned that you worked on a Quivern penis. I'd love to get my hands on it if you have the file somewhere.

Yeah, I'm almost done with them; all I need to do now is improve the textures in physics and update and fix my first models. I'll work on them soon; I've been so busy with work that I haven't spent a lot of time on my mods recently.

Posted

Not normally one for feminine bodies that can be males but, If anyone does male versions of Lyleen, Petalia, Beegarde or Elizabee. A part of me hopes for one where they still have their dresses but you can see a noticeable bulge in the dress indicating they're male.

Posted
1 hour ago, PaulitoZ said:

Yeah, I'm almost done with them; all I need to do now is improve the textures in physics and update and fix my first models. I'll work on them soon; I've been so busy with work that I haven't spent a lot of time on my mods recently.

Looking forward to it! I hope modding Palworld entertains you. I'd feel bad if this is a burden on top of work.

Posted

Personally I cannot wait to see Pyrin and Blazehowl (as well as their Noct counterparts), feral and with a big cock. Though Pyrin's model seems like it might need slight proportion changes so it will work better not just with a penis added to the model, but with future sex animations should a framework be created. Blazehowl should have something unique in design but Pyrin is calling for a horsecock.

Posted

Females as true to the original model as possible, ideally with creative/feral lady bits. Exotic female genitalia/teats are woefully underrepresented (though the modders here are off to a fantastic start, hats off for the effort!)

Specific Pals...Lovander (obviously) and flyers.

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