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[mod] Rimflix - Odyssey Addon - e621 Furry Artists


Paul Odyssey

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Posted

Rimflix - Odyssey Addon - e621 Furry Artists


A collection of Rimflix Addon's organized by artist. (Includes .dds files.)

Each mod contains the entire animated works of that artist that were publicly released on e621. 

 

So far we've got (Click "Download this file" to view all download files, artist names to download individually, or the e621 logo to go to their e621 page.):
link to Dimwitdog's e621 pageDimwitdog 1.0

        Dimwitdog - Extras 1.0 (Basically her early pony stuff. Not her usual style but good.)
link to coughytoffee's e621 pageCoughytoffee 1.0

link to camotli's e621 pagecamotli 0.9

link to chelodoy's e621 pagechelodoy 0.9

link to haltie's e621 pagehaltie 1.0

link to somemf's e621 pagesomemf 1.0

link to eto_ya's e621 pageEto_ya 1.0

link to ruaidri's e621 pageRuaidri Part 1 (A-H), Part 2 (J-R), Part 3 (R-Z) 1.0 [NEW!]
IMPORTANT: HIGHLY recommend Prepatcher, Performance Fish, and Graphics Settings + mods.
Loading time impact without: ~1 Min, 20s Each
Loading time impact with: Less than 1s.

(I Warned you about the Loading times, bro.)

 

Note: All of these are safe to add/remove whenever. I do this all the time with my "testing in-game" save and my ">277 mods" save. Try an artist pack, and if you don't like it, you can yeet it from your modlist at any time afterwards, worry free. No issues or errors.

 

Naming Convention:

1.0) Means I've painstakingly named each vid, cleaned up duplicates, and other low-quality files. The "Search by video name" feature is useful, and this is the gold standard.

0.9) Means I'm pretty sure everything is perfect, I just want to double check.

0.5) Means I've just used NN-downloader to download all their stuff, and turned it into a mod. All the content is there, and good, but you might see duplicates if the artist re-uploaded files, and all the show names are randomly generated numbers so it's useless to use the "search by video name" function in-game.


 

  • 2 weeks later...
Posted

Hey guys, Ruaidri's batch is next. It was only what... like 200 shows? The end file is 20 Gigs so I'll need to split it lmao. I'm pretty sure anything past 5 has an exponentially increased loading time. So what's taking me so long? Two things:
1) Naming every file is time-consuming. Because of how Rimflix is coded, the character limit on show names is ~ 5 words. Trying to describe complex scenes is hard, and using a consistent strategy to speed things up is harder. Not entirely satisfied with it, but using a mix of "character_location_action", "OC Name_location_action", and short "big picture" descriptions works. Each one has drawbacks though. Here's an example:

  1. Character_location_action
    1. e.g. Lopunny_alley_blowjob
    2. Weakness:
      1. Named Characters: Some characters are better known by their name, than what they are. See Wolf_Bedroom_Cowgirl vs Loona_Bedroom_Cowgirl.
      2. Similar Characters: Multiple wolf characters, for example.
      3. Complicated/Unique Characters.
      4. >3 characters in one scene.
  2. "OCName_Location_action"
    1. e.g. Lola_Bunny_Tit_Swing.
    2. Weakness:
      1. OC's with a long name.
      2. Unknown OC's.
      3. Not very transformative OC's: Some OC's are literally a Pokemon with a scarf or something. Which is more descriptive: Heather_Fang_69 or Lopunny_Salazzle_69?
      4. >2 characters in one scene.
  3. "Big picture" descriptions:
    1. e.g. Dungeon_Rope_Swing_Foursome
    2. Weaknesses
      1. You can't sort by character.
      2. Potentially unintuitive, since the way you and I'd describe a scene might be different.
    3. Strengths
      1. Can handle any amount of characters
      2. Can handle complex scens.
      3. Can handle multiple scenes.


2) Videos with a certain FPS would always be too fast or too slow. Because of how Rimflix is coded, instead of playing shows at an FPS of 30 for example, you play a show at 0.03 "delay" (aka 1/0.03 = 33.3 FPS). 0.04 is 25 FPS, and 0.05 is 20 FPS, etc. Also, you have to use exactly 0.08, 0.03, 0.06, etc. You can't specify 0.085 delay, for example. So, what happens if you want to play something that doesn't have those exact FPS's? It'll play too slow or too fast. Low FPS vids aren't really affected, but this is especially bad for high FPS vids that fall between 0.03 (33.3 FPS) and 0.04 (25 FPS) delay, like say 27 FPS, since they're either 18% too slow or 20% too fast. (In practice, it's more like 30% too slow and 60% too fast for anything above 20 FPS).

  • So here's the Solution: Reduce FPS to 20 before conversion.
    • For whatever reason, 20 FPS is perfect with a delay of 0.03. (Don't ask me why, maybe core-game ticks add 0.02?)
    • Fixes every issue of "too slow or too fast".
    • Visually, the diff between 20 and 25 FPS shows isn't really noticeable. 
    • Reduces overall mod size a bunch. ~25% on average.
    • I know it's not ideal, but after days of testing strats, it's what works the best.

tl;dr: I spend the last week figuring out how to overcome 2 big obstacles, so now Ruaidri's mod will be coming this weekend. Probably in parts. I think I'll eventually do some work on the actual Rimflix mod itself, at some point, because 1) My fixes are kind of bandaid solutions and 2) Rimflix isn't really being developed, just maintained, and I think it could be so much more:

  1. More TV types. (Vertical "Bus Billboard" style TV's for vertical aspect-ratio shows.)
  2. Sound.
  3. Rituals? (aka "Movie Night")

So thanks for reading this far, and I hope you enjoyed this uh, "behind the scenes" update!

  • 1 year later...
  • 4 weeks later...
  • 4 weeks later...
Posted
On 4/22/2025 at 10:08 AM, PiercingDreams said:

Are the GIMP DDS files needed? If they can be removed it would reduce size by about 3 quarters.

dds file format while not used by vanilla game can be used with mods like "graphic settings+" to greatly reduce vram/ram usage(rimworld uses ram if vram is insufficient, but its very inefficient), there are conversion programs like todds that allow you to add dds files to other mods
 

tldr. dds improves performance and loading times at the cost of disk space IF you have mods that allow it

  • 2 months later...
Posted (edited)

the dds textures seem to be incorrectly made preventing them from loading
rimworld refuses to use dds textures that have dimensions different than multiples of 4
my solution was to use ffmpeg to convert all textures into .png format that other mods use than run todds to replace old .dds files
ffmpeg can do dds directly but it's not made for dds texture conversion specifically making it potentially less reliable

Edited by adam110902

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