libertyordeath Posted January 29, 2024 Posted January 29, 2024 So, i tried setting racemenu bodymorph from multiplicative to additive, and this is the result: No, i'm not going to going to try to figure out which mod is responsible for this. Instead i will just laugh my ass off and set it back to multiplicative. Problem solved. Zero time wasted.
traison Posted January 29, 2024 Posted January 29, 2024 (edited) I feel like if you have SLIF (or just the traditional set of SL/LL mods) that you shouldn't touch that setting at all. When I decided to rewrite SLIF for my own purposes and discovered that this feature exists, it seemed a waste to not use it - it's literally SLIF (sans the UI) but a lot faster. No idea how you ended up with actors at 0.5 scale though, that's funny. Makes me wish Skyrim had voice modulation, that scene needs chirpy voices. Edited January 29, 2024 by traison
libertyordeath Posted January 29, 2024 Author Posted January 29, 2024 (edited) 3 hours ago, traison said: I feel like if you have SLIF (or just the traditional set of SL/LL mods) that you shouldn't touch that setting at all. When I decided to rewrite SLIF for my own purposes and discovered that this feature exists, it seemed a waste to not use it - it's literally SLIF (sans the UI) but a lot faster. No idea how you ended up with actors at 0.5 scale though, that's funny. Makes me wish Skyrim had voice modulation, that scene needs chirpy voices. I'm not touching SLIF with a ten foot pole, but don't really have mods competing for morphs. HentaiPreg is managing belly and breast nodes as an AIO solution. So, i didn't really have a reason to switch multiplicative to additive: I just did it out of curiousity to see what happens. About your question: It's not NPCs that are tiny, but my player-char turning into a giant. Look at the chair on the right in the picture for scale-refeference. Pretty sure i don't fit through doorways anymore, although i didn't try. I've now changed that setting to "max", which doesn't result in the above bug, and by my understanding should be perfect for my needs, if i ever decide add conflicting mods. I mean, "max" should mean the biggest morph wins out, so i don't even have to worry about stacking effects creating ridiculous sizes? It's just i won't get morph stacking effects at all, right? Edited January 29, 2024 by libertyordeath
traison Posted January 29, 2024 Posted January 29, 2024 In my opinion, the only reasonable option is additive. I couldn't think of any reason to use any of the others. And yes I would assume max means whichever mod key has the highest value, that's the one that gets applied.
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