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Animations by BLEAGH. Chow Time, updated 2/8/14


bleagh

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So I tried the new chow animation with my female character and I have the same problem as with my male character: the two figures grind crotches while the player character looks away from the NPC and tongues the air. I obviously need to turn my character around somehow so he/she is eating the right meal. Any suggestions how to do this? Is it a flaw in the (otherwise great) animation or an error at my end?

 

Has anyone else had the same issue?

It probably depends on what animation you replaced. I replaced the first and second stages of the boobjob anim to test. And thats what you see in my screens.

 

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

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So I tried the new chow animation with my female character and I have the same problem as with my male character: the two figures grind crotches while the player character looks away from the NPC and tongues the air. I obviously need to turn my character around somehow so he/she is eating the right meal. Any suggestions how to do this? Is it a flaw in the (otherwise great) animation or an error at my end?

 

Has anyone else had the same issue?

It probably depends on what animation you replaced. I replaced the first and second stages of the boobjob anim to test. And thats what you see in my screens.

 

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

 

 

Ah, I replaced the first two AP fisting anims.  I quite like the boob ones so will probably wait for  your next release. I didn't know about the new fnis. Thanks for the heads up. I am so glad you have turned your prodigious talents to animations of munching. Sexlab promises to get better and better with your great contributions.

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...

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

WooHoo!

 

If this means that bodies will no longer clip into each other and hands (and other things) reach the exact spot they are supposed to regardless of slight differences in the skeleton sizes instead of the "close enough is good enough" system we have now then once the first few paired animations are done ALL the previous animations will look poor in comparison.

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.... Im redoing everything as paired animations now that it is possible with the new fnis.

 

 

YES. You're my man.  :D

 

But ...

 

 

...

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

WooHoo!

 

If this means that bodies will no longer clip into each other and hands (and other things) reach the exact spot they are supposed to regardless of slight differences in the skeleton sizes instead of the "close enough is good enough" system we have now then once the first few paired animations are done ALL the previous animations will look poor in comparison.

 

 

... don't expect too much from paired animations. Of course, they will position the 2 actors as designed by the animator, they will be in sync, there will be no collision, aso.

 

But what will not happen is that it will even out differences caused by using different skeletons, sizes, scales.

 

There is no feature available comparable to foot IK which changes foot movement depending on the surroundings. Although you know how bad that looks. FNIS can't provide functionality which isn't available.

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.... Im redoing everything as paired animations now that it is possible with the new fnis.

 

YES. You're my man.  :D

 

But ...

 

 

...

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

WooHoo!

 

If this means that bodies will no longer clip into each other and hands (and other things) reach the exact spot they are supposed to regardless of slight differences in the skeleton sizes instead of the "close enough is good enough" system we have now then once the first few paired animations are done ALL the previous animations will look poor in comparison.

 

 

... don't expect too much from paired animations. Of course, they will position the 2 actors as designed by the animator, they will be in sync, there will be no collision, aso.

 

But what will not happen is that it will even out differences caused by using different skeletons, sizes, scales.

 

There is no feature available comparable to foot IK which changes foot movement depending on the surroundings. Although you know how bad that looks. FNIS can't provide functionality which isn't available.

 

It will still be an improvement, just not as big a one as I wished it were :).

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Superb, was wondering when someone was going to make some good cunnilingus animations.  If I might be so bold, could you consider some assplay in the future?  Tasteful (poor choice of words I suppose.. taste) analingus?  Also, vaginal and anal finger play (most polite way I can think to term it.. essentially finger f*$#!n@).  They have fisting... but not everyone wants to get all up in there.  A little jab'll do ya.

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I'm really liking your footjob animation, especially when the woman pushes the man back with her foot looks amazing. Such little details like that make the animation one of current favorites :).

 

Some foot/boot licking foreplay would also be great if you want to continue making animations centering on foot activities.

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I'm really liking your footjob animation, especially when the woman pushes the man back with her foot looks amazing. Such little details like that make the animation one of current favorites :).

 

 

This is so true. The animation would be great even without that kick, but with it, it totally comes alive. I wouldn't be surprised if my character and lover walked right out of the screen!

 

I would love for there to be a similar moment in a cunnilingus animation. Eater (male or female) comes up for air, only to have his or her face thrust back into the lover's snatch by impatient lover who wants to be eaten now.

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I would love for there to be a similar moment in a cunnilingus animation. Eater (male or female) comes up for air, only to have his or her face thrust back into the lover's snatch by impatient lover who wants to be eaten now.

 

 

Oh yeah such little details make a good/very good animation into an excellent one.

Wonder if it would be possible to make an animation for long hair with some unexpected hair pulling. Especially with pony tails this might look awesome.

Your suggestions in this and your previous post are excellent too.

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So I tried the new chow animation with my female character and I have the same problem as with my male character: the two figures grind crotches while the player character looks away from the NPC and tongues the air. I obviously need to turn my character around somehow so he/she is eating the right meal. Any suggestions how to do this? Is it a flaw in the (otherwise great) animation or an error at my end?

 

Has anyone else had the same issue?

It probably depends on what animation you replaced. I replaced the first and second stages of the boobjob anim to test. And thats what you see in my screens.

 

This will be a nonissue soon. Im redoing everything as paired animations now that it is possible with the new fnis.

 

 

I have a questions.  If we're replacing the A1 and A2 Fisting, since these are just a single stage animation right now, should we remove the remaining Fisting animations?  Or leave them there for a cruel post-cunnilingus stress test?

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  • 2 weeks later...
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  • 1 month later...

***Added 2-8-2014***

 

Chow Time WIP

 

A small animation.  Just one stage for now till I have time to finish and upload more.  Let me know what you think.

 

 

 

 

attachicon.gifchowwip1.rar

 

 

***Added 2-4-2014***

 

I uploaded the female solo anim in fbx format for those who want to mess with it, convert it, or whatever.

attachicon.giffemsolofbx.7z

 

 

__________________________

Old stuff below this line.

 

 

 

****added 1/13/2014***

As of sexlab 1.39 these are all included in the most recent framework.  No need to download these to get them into skyrim.

attachicon.gifScreenShot20.jpg

attachicon.gifScreenShot27.jpg

attachicon.gifScreenShot29.jpg

attachicon.gifScreenShot32.jpg

 

fjwip2.rar contains 5 stages of animations for 2 actors.  I tweaked the previous stages a little and added in 2 more stages.  I will be finishing up a final 6th stage and tweaking a few things and then moving on to something else.

 

In the 5th stage the ankle bones will sometimes be in the correct position and other times the toes will point towards the ground.  it is supposed to look like this:

 

attachicon.gifCapture-1.jpg

attachicon.gifCapture-2.jpg

 

If anyone has any idea why it seems to change on it's own I would love to hear it!

 

Let me know if you have any suggestions for new animations.  

 

As always feel free to leave any comments or criticisms.  I'm always looking to improve.

 

 

 

****added 1/9/2014***

 

Foojobs!  3 animation files each for 2 actors.  I have another 2 or 3 stages planned that will be coming later this week, but here are a few to play with till then.  

 

attachicon.gifScreenShot6.jpg

attachicon.gifScreenShot7.jpg

attachicon.gifScreenShot12.jpg

 

It's a shame that there are only 2 bones in the whole foot for the skyrim skeleton, one for the ankle and one for all the toes.  The ankles deform badly and get ugly real quick.

 

I recommend using the immersive first person mod if you haven't tried it yet.  These were made with it in mind and I was lazy with parts that you normally wouldn't see from first person so some things are a little ugly in third person (like the hands).  But you're not using this animation for the hands ;)

 

These are still WIP.  This was my first animation for skyrim with 2 actors. I want to change a few things around, speed some of it up, and work out some alignment issues.

 

fjwip1.rar contains 6 animation files, one for each actor for 3 stages.  You can rename these to any existing sexlab animation file to get them in game quickly.  Remember to back up the originals first and be mindful of what facial expressions play in the original.

 

Any and all comments or criticisms appreciated!  I hope you enjoy these as much as I enjoy making them.   

 

 

 

 

 

 

 

I am working on some custom animations for my personal use.  I wanted something that didn't look straight out of a porno.  Of course, I did my best to keep it sexy. ;)

 

First I have a female masturbation replacer.  I play with sexlab aroused and the old female solo animation was really breaking my immersion when I awoke too aroused to contain myself. (No offense meant to any of the original authors)

 

This is a work in progress.  I have only really tested it in game with the Heroic Form body replacer for clipping.  Please let me know if you have any severe clipping with other body replacers.

 

attachicon.gifpart1.jpg

attachicon.gifpart2.jpg

 

 

attachicon.gifs4.jpg

attachicon.gifs5.jpg

 

bleagh_femsolo.7z contains the 5 animations by themselves.  Do what you want with these.

bleagh_femsolo_replacer.7z has the files renamed to replace the existing sexlab female solo animations. *as of sexlab 1.30 these are already included in the framework*

 

 

 

 

Anyone may use any animation I post here for any reason.  I only ask that credit and a link back to this thread be provided as I will be posting any updates or additions here.  PM or post here letting me know what you do.

 

Have fun!

 

That lesbian animation is awesome. Thank you

 

 

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