Jump to content

Make LoversLab&Nemesis Engine Compatible without FNIS


Recommended Posts

Posted

I would like loverslab to be compatible with nemesis as well if possible. its been a hassle to mod recently having to choose to install Nolvus or spend hours weeks on end just to get the perfect mod order in which things are compatible or not. Nemesis isn't compatible with FNIS and FNIS you need to run LoversLab so if its possible could you make a alternative for Nemesis its the preferred engine i use since the modder who does FNIS retired and no longer working that mod. Overall i would like to install Nolvus that acquired 2000+ mods as is but also add on to the list with my customization additions. Overall i would like to install lovers lab while using Nemesis with out FNIS since its not compatible with each other 

Posted
Vor 8 Minuten sagte Purenity:

Ich möchte, dass Loverslab nach Möglichkeit auch mit Nemesis kompatibel ist. In letzter Zeit war es für Mods eine Herausforderung, sich für die Installation von Nolvus entscheiden zu müssen oder stundenlang und wochenlang damit zu verbringen, die perfekte Mod-Reihenfolge zu finden, in der die Dinge kompatibel sind oder nicht. Nemesis ist nicht mit FNIS kompatibel und Sie müssen LoversLab ausführen. Wenn es möglich ist, können Sie eine Alternative für Nemesis erstellen. Es ist die bevorzugte Engine, die ich verwende, da der Modder, der FNIS macht, in den Ruhestand gegangen ist und diesen Mod nicht mehr verwendet. Insgesamt möchte ich Nolvus, das mehr als 2000 Mods erworben hat, unverändert installieren, die Liste aber auch mit meinen Anpassungsergänzungen ergänzen. Insgesamt würde ich Lovers Lab gerne installieren, während ich Nemesis ohne FNIS verwende, da es nicht miteinander kompatibel ist 

 

What are you talking about or writing about?


"loverslab" is the name of this website... I didn't know that there was a mod with the same name... and please, what do we care about strange mod lists here?


That being said... how to insert SexLab and other things into a "Nolvus" image... has been covered several times in this forum

Posted

Technically they aren't compatible, but you can run fnis, delete the human behaviors and then run nemesis for the human behaviors fine.  Alternatively, if you aren't using any of the animal poses then you can use it without.  

 

There are instructions all over but here's what I do.

 

1) Run fnis, then go into meshes/actors/characters/behaviors and delete all the files.

2) Delte tall the files in meshes/actors/character/_first[person/behaviors

3) Load nemesis, update the engine and launch it.

4) delete the fnis.esp and launch skse.

 

5) profit?

 

All these files are likely in your overwrite directory in mod organizer.  But this all works for me, OAR, dodge mods, etc...

  • 2 weeks later...
Posted

I think you have a huge misconception.

 

Sexlab does not require FNIS. It will run just fine with Nemesis.
Creatures require FNIS, because NEMESIS does not support creature animations.
You can use the mentioned workaround to get creature animations, you just generate creature animations with FNIS, but mostly run Nemesis.

 

There is another Engine "PANDORA", that I haven't used, that is like nemesis with creature support. It's still in a alpha/beta phase so is not on nexus, nor LL.

  • 2 weeks later...
Posted
On 1/18/2024 at 10:02 PM, agent42o said:

Technically they aren't compatible, but you can run fnis, delete the human behaviors and then run nemesis for the human behaviors fine.  Alternatively, if you aren't using any of the animal poses then you can use it without.  

 

There are instructions all over but here's what I do.

 

1) Run fnis, then go into meshes/actors/characters/behaviors and delete all the files.

2) Delte tall the files in meshes/actors/character/_first[person/behaviors

3) Load nemesis, update the engine and launch it.

4) delete the fnis.esp and launch skse.

 

5) profit?

 

All these files are likely in your overwrite directory in mod organizer.  But this all works for me, OAR, dodge mods, etc...

 

It's easier than this.

 

1. When you run FNIS, just uncheck the Nemesis mod and your Nemesis Output mod. Enable them after FNIS finishes

2. When you run Nemesis, just uncheck FNIS Behaviour, FNIS Creature Pack (if you have it), and your FNIS Output mod. Enable them all again after Nemesis finishes

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...