hazarada Posted October 31, 2013 Posted October 31, 2013 I'm building a slavery mod and have a major issue, apparently i cant discipline my slave in public places which is very upsetting to me Things i've considered: Non-hostile weapons - yeah, it works but i want to be able to use any kind of weapon i happen to have in my hand Setting the slave faction to be a friend or ally of player faction - causes a delayed reaction from guards but doesn't really work Adding a no slave-faction condition in the SM assault actor root node - doesn't seem to do anything Making the slave faction a crime faction with 0 bounty for any offense - doesn't do anything Adding the slaves to creature and/or bandit faction - doesn't seem to do anything Adding the slave faction to enemy list of IsGuard faction - sorta works but at some point stops working, i suspect an actor that is not in isguard faction witnesses the crime and attacks which would cause the guards to assist, theoretically i could add the slave faction to the enemy list of all factions in skyrim but its a lot of work for something that might not work Using the "IgnoreCrime 1" console command - sorta works but only in some areas and i've found no equivalent command to use in papyrus
zeman Posted November 5, 2013 Posted November 5, 2013 Not sure if this is want you want but, You can try to make it Slave factions become part if the player character faction. I do believe this is how it becomes possible to make random NPCs a follower. I once made a bandit a follower (slave) and I don't think I ran into any crime issues.
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