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Vanilla head normal mapping


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Posted

I was trying to make dunmer heads similar to morrowindish ones by baking normal map from high poly model in blender. Face texture was from F-INevOblivion skinset for EC and HGEC by navetsea. I am satisfied with the result, but in game it's almost insensibly. So, are some advanced tricks required to make it visible, or it's impossible without adding new head mesh?

Here is my normal map in bmp (unedited, i tested dds in game with proper alpha channel and without artifacts from baking).

 

Posted

1. You've got the y-axis inverted. It should look like this (from Oblivion Character Overhaul) coming out of the screen not going in:

 

post-23292-0-77812200-1383124311_thumb.jpg

 

2. Don't use the headdarkelf_n file, it's not used in the game. Use the headdarkelff10_n files.

 

3. Why do this when OCO does the normals to look like morrowind and does it well?

 

 

Posted

1. Honestly, i don't see the difference, only in relief. :blush: Ok, i inverted green channel in Gimp, gonna try it in game.

2. Are you sure about that? Checked both vanilla textures bsa and navetsea skinset, and they have headdarkelf_n. As i understand,  headdarkelff10_n is age map, so if i want to see new normal map on all dunmers, i need to play with all 12 age maps, that is a lot of work.

3. OBGEv3 subsurface scattering doesn't work on OCO heads. Also i afraid of conflicts with other mods, especially with TNR, which i love (didn't try wrye bash faces import option though).

Posted

Vanilla and navetsea have them but for some reason don't use them... believe me I was surprized to learn it too.

 

Easy test is to change the alpha channel to pure white (hope you know what that does) and check ingame. It's not used. Now turn off bFaceGenTexturing in oblivion.ini --> still not used. Only a few NPCs actually use the _n file and only when there's something wrong with their face geometry.

 

dunno whether scattering doesn't work because of normals.

Posted

I also never heard of this before.

Isn't it great that even after years of messing around with the game one can still learn many new things every day thanks to this forum?

  • 3 months later...

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