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WickedWhims logging or verbose switch?


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Posted

Hi. I hope this is the right place to post this question. I am trying to create my first animation for WW and although the package is recognised, the animations is not loaded. I have checked everything multiple times, but I cannot see where the error is. I am sure I have done something stupid. I just wondered if there is a way to get WW to tell me where the problem is? Some kind of logging or verbose mode when loading?

I have looked in WickedWhimsInfoLog.log and my package is listed in the line [VERSION_REGISTRY/INFO] Mod Files, but never again after that.

I used the command ww.dump_installed_animations and my animation is not there.

Is it the blend file, the hash, the xml... ?

Posted

Update: I got the animation to appear in the game. I changed about 10 things, so I am not sure what it was!

It seems you should definitely remove unused entries from the XML. I originally had animation_next_stages empty, so I removed it.

It also seems you need to leave in the list headers eg <L n="animation_props_list"> </L> and <L n="animation_events_list"> </L> even if there are no items in the list.

The actor
<T n="animation_clip_name">AnimationClipName1y</T> should exactly match the ClipName variable from the CLIP in the package file. It does say that in the tutorial, but I was not sure if I should include the author name. My clip appeared as "MsSing:PosePack_202401052048024273_set_1" as suggested, and it seems you should keep the whole name including the "MsSing:" part.

Hope that helps someone.

My actual test animation blend file does not work, the character just gets stuck in a T-pose. But now I can actual load stuff in the game I think I can sort it out.

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