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Revealing armor is working but Schlong is missing


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Posted

I'm tried to make the revealing armor mod work so I end up with Bad dog skimpy clothes

The revealing part is working but the schlong is missing 

when in the past mod I tried the revealing is not working but the schlong is there

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I tried to follow every step that modder suggesting to do but it still not working 

I tried to re-add schlong for the NPC/Player by hand in MCM but nothing happen 

in xedit it already have a keyword SOS_revaling 

Can somebody help me where do I have to fix 

 

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my mod list 

Spoiler

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Posted
42 minutes ago, Kimon0 said:

in xedit it already have a keyword SOS_revaling

 

Is that keyword defined in the revealing armor mod, or is it implemented correctly?

Posted

Either tick off all Devious Devices hiding slots or another possibility, the armor uses slot 52 and unequips the schlong.

Later is the Briar heart effect.

Posted
3 hours ago, traison said:

 

Is that keyword defined in the revealing armor mod, or is it implemented correctly?

 

I don't know that it right or not ? this is some of info 

Thank you in advance 

 

Spoiler

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Posted
2 hours ago, Tlam99 said:

Either tick off all Devious Devices hiding slots or another possibility, the armor uses slot 52 and unequips the schlong.

Later is the Briar heart effect.

 

Can you explain that more please I'm very new to modding (like 1 week) so I still don't understand why it not working (because most people don't go this issues)

I look through in the revealing mod in xedit and don't fine any Devious Devices name relate (or do I watch the wrong place?)

 

Thank you in advance 

 

Posted
2 hours ago, traison said:

Keyword seems fine - it's defined elsewhere, like I would expect.

Thank you for the answer 

Look like I have to use it like that, isn't it. ?

Do I have to redo the process again but only SOS and Revealing armor first to check if it work or not?

 

And one more question  I use both The new gentleman and SOS full will that be the cost of the issues?

 

Posted

I can't really comment on what goes where and what works with what. Generally you should use xEdit and your mod organizer to sort out conflicts to get the results you want - its step 1 of modding. When it comes to SOS and missing dongs, there's been plenty of threads like this one in the past, and usually they go in one of 3 ways:

  1. DD is hiding the dong. Since you don't seem to have DD installed, this is not relevant here.
  2. The outfit, while visually revealing, is using the same slot as SOS and is thus hiding the dong. The outfits in your earlier screenshots did not appear to be conflicting.
  3. The OP has to start marking every outfit they encounter in the game as revealing using the SOS MCM. This could get quite tedious, and may have to be done for each playthrough (not sure).

The way I'd approach this myself were I in your shoes, is by adding debug logging to key functions in the SOS scripts to try to pinpoint where it decides what is revealing and what isn't. I see that at least some of it is implemented in the SOS dll, so this step may also include some disassembly. The reason why I didn't mention this in my previous post was that you said you had only modded for 1 week. A douchebag assumption on my part perhaps.

Posted (edited)
16 hours ago, traison said:

I can't really comment on what goes where and what works with what. Generally you should use xEdit and your mod organizer to sort out conflicts to get the results you want - its step 1 of modding. When it comes to SOS and missing dongs, there's been plenty of threads like this one in the past, and usually they go in one of 3 ways:

  1. DD is hiding the dong. Since you don't seem to have DD installed, this is not relevant here.
  2. The outfit, while visually revealing, is using the same slot as SOS and is thus hiding the dong. The outfits in your earlier screenshots did not appear to be conflicting.
  3. The OP has to start marking every outfit they encounter in the game as revealing using the SOS MCM. This could get quite tedious, and may have to be done for each playthrough (not sure).

The way I'd approach this myself were I in your shoes, is by adding debug logging to key functions in the SOS scripts to try to pinpoint where it decides what is revealing and what isn't. I see that at least some of it is implemented in the SOS dll, so this step may also include some disassembly. The reason why I didn't mention this in my previous post was that you said you had only modded for 1 week. A douchebag assumption on my part perhaps.

 

Update

Don't know why but I unplug TNG mod and the dong show up 

May be because the revealing armor use SOS for base mod 

when TNG is alternative mod of SOS that do same thing so it over write each other so the dong is miss out ?

Some clothes still not working properly but it better than not working at all

anyway

Thank everyone for tried to help me and give me advice ?

 

NSWF 

Spoiler

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Edited by Kimon0

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