CrimsonKing Posted October 27, 2013 Posted October 27, 2013 Hey, I was wondering if it were possible to make it so when a player is equipped with a one handed weapon only, it'll switch the animation to the two handed one. So instead of swinging around a sword with one hand only, it will start using two hands for it. I know you have to mess with the animation files, but I really have no clue on what to do beyond that.
Bootaka Posted October 27, 2013 Posted October 27, 2013 I know of 2 ways to do this, you can; Rename 2hm_ animations to 1hm_ would be the simplest or turn your 1h into a 2h Open up Nifskope and the CK, Open the 1h weapon you want as a 2h with NifSkope, change the txt WeaponBack to WeaponSword (axe/dagger/mace w/e) rename it and save. Go into the CK, duplicate a 2h weapon and the 1stperson, point the meshes at the weapon you made. Save.
CrimsonKing Posted November 3, 2013 Author Posted November 3, 2013 Is it possible to still keep the sheath at the side instead of back if I use the CK?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.