joaosagrath Posted December 25, 2023 Posted December 25, 2023 (edited) Hello everybody!!! Merry Christmas!!!! For a long time I've been trying to solve these two things that happen in my mod order: occasional CTD, and frequent freezes. CTDs normally occur when changing locations or when many NPCs appear. When this happens I generate a crashlog using CLA_SSE.exe to see if it is memory or another reason. It's usually very similar to this: crash-2023-12-24-03-30-18-REPORT.txt However, freezes are much more frequent, where the game freezes, the music remains, but nothing responds. I have to open the task manager and force close the game that is "not responding". As these freezes do not generate a log, I look to see if there is an error in papyrus.log or something similar, but I never find anything concrete. The game only freeze on open map, never on interior cells. Here my latest papyrus.log: Papyrus.3.logPapyrus.2.logPapyrus.1.logPapyrus.0.log I already started a new save with this same load order, and I had CTD and freezes right after leaving Riverwood towards Bleak Falls Barrow. This is my load order: plugins.txt I accept suggestions for deleting and replacing mods, as I still don't know much about which mod can be dismissed because it is harmful and which mod replaces another mod. Thanks in advance. Edit: a screen from a freeze: Edited December 25, 2023 by joaosagrath
joaosagrath Posted December 25, 2023 Author Posted December 25, 2023 40 minutes ago, Tlam99 said: get rid of 4k shit. Don't have any 4k content. My tv is only 1080p, so I avoid to install 4k textures/content. And I play on 720p (yeah yeah I know... don't judge me, I don't care to high resolutions, just prefer 60 fps. My vga card struggles to get 60 fps on 1080p).
Tlam99 Posted December 25, 2023 Posted December 25, 2023 If followers installed, check the tint masks. Lots of the got uncompressed dds, like 16MB. Look for all textures, compress them plus mip map. With you hardware you need to check every mod before installing.
joaosagrath Posted December 25, 2023 Author Posted December 25, 2023 (edited) 26 minutes ago, Tlam99 said: If followers installed, check the tint masks. Lots of the got uncompressed dds, like 16MB. Only one follower installed: https://www.nexusmods.com/skyrimspecialedition/mods/92836 and shes not with me, I've let her on Breezehome. Just like her hanging around house. 26 minutes ago, Tlam99 said: With you hardware you need to check every mod before installing. My hardware is: CPU: Ryzen 5 5600 VGA: Radeon RX 570 Expedition OC edition 16 GB RAM Windows on SSD Skyrim on ANOTHER SSD. Well... I check every mod. My hardware is not bad. Stable 60 fps anywhere. with a occasional drops when has lot of npc close each others, BUT NEVER FREEZE if in inside cell like Whiterun, Solitude etc. OCCASIONAL CTD ONLY. Right now I've play for 2 hours in Markath and no CTD, just fps drops inside de inn. Exit through main gate, in the middle stair down.... freeze. Edited December 25, 2023 by joaosagrath
Tlam99 Posted December 25, 2023 Posted December 25, 2023 Horses I would look first, the vegetation overhaul stuff, creatures like the dog there. Freeze is a mem problem, or bad/wrong textures, nif can cause it by wrong reference causing endless streaming search. It sticks in a loop which blocks everything. Even untrotthled while loop in a script can cause a block. The engine tries to resolve something whats not resolvable or script bloat in save with tons of loops. Open with resaver to check.
traison Posted December 25, 2023 Posted December 25, 2023 I would have prefered to see the actual crash log, not the report. However it does appear that the crash occured entirely within tbbmalloc. malloc is a C function I believe, short for memory allocation, or allocate memory, tbb I would assume is a descriptor for what kind of an allocator it is, could be wrong. Anyhow, if this was an out of memory issue, the error would presumably have been something other than ACCESS_VIOLATION, and you would have seen far more widespread issues long before reaching that point, such as a massive drop in performance across the entire OS. Also, side note, just because you have a 1080p monitor does not mean you can't use 4K (or larger) textures. Your GPU memory and capabilities sets the limit for texture sizes, and how many of them you can have. But yeah, if you have the actual crash log, post it, I'll have a look at it.
joaosagrath Posted December 25, 2023 Author Posted December 25, 2023 1 hour ago, traison said: I would have prefered to see the actual crash log, not the report. However it does appear that the crash occured entirely within tbbmalloc. malloc is a C function I believe, short for memory allocation, or allocate memory, tbb I would assume is a descriptor for what kind of an allocator it is, could be wrong. Anyhow, if this was an out of memory issue, the error would presumably have been something other than ACCESS_VIOLATION, and you would have seen far more widespread issues long before reaching that point, such as a massive drop in performance across the entire OS. Also, side note, just because you have a 1080p monitor does not mean you can't use 4K (or larger) textures. Your GPU memory and capabilities sets the limit for texture sizes, and how many of them you can have. But yeah, if you have the actual crash log, post it, I'll have a look at it. Oh! Finally someone with other idea!! the crashlog is here. After this one, dont have another CTD just freezes. But the CTD is not frequent, one or two in many hours of play. But freezes is a lot more frequent. crash-2023-12-24-03-30-18.log
traison Posted December 25, 2023 Posted December 25, 2023 (edited) Your crashing issue is in textures\Actors\Character\Overlays\Community Overlays\CO 3\61 Body Arm O.dds, which may be inside a BSA (BSResource::CompressedArchiveStream*), and it may have something to do with an NiAlphaProperty node of the mesh it was attached to but I probably wouldn't go that far at this point. Consider getting rid of that community overlays pack. As for freezes, they're considerably more difficult to debug than a crash. Unless you're familiar with the assembly language, debuggers and drm and debugger trap bypassing there's not much you can do - either learn, or do what everyone else does: rip your setup apart until the problem goes away. Edit: Suppose I should mention that as with any random crashing issues, there's a somewhat high chance of false positives showing up in crash logs. If removing community overlays does nothing, try to get it to crash 2-3 more times, preferably in different locations (riften, markarth, inside, outside, ...) and post the logs here. Edited December 25, 2023 by traison 1
joaosagrath Posted December 27, 2023 Author Posted December 27, 2023 On 12/25/2023 at 7:06 PM, traison said: f removing community overlays does nothing Hello!! Sorry for the delay in responding, but I was checking to see if the problem was resolved after making some changes to my load order. In fact, removing this mod, there were no more CTDs, however, the freezes continued. It was then that looking at my papyrus.log after the freezes, I noticed a lot of entries from the scripts of the "Distributed Bodypaints and Overlays" mod: https://www.nexusmods.com/skyrimspecialedition/mods/55386 So I decided to disable it and with that, the freezes no longer occurred. I walked around most of the map for more than 2 hours without freezing. Of course, removing the overlays package caused the infamous purple skin bug on several NPCs, as the Distributed Bodypaints and Overlays mod applied overlays from this package as well. But I solve this by removing the missing overlay using the cosmetic racemenu for npc from the Manipulator mod. I believe the problem is resolved. Thank you very much!!!!!
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