Duchess_Gummybuns Posted October 27, 2013 Posted October 27, 2013 Pretty much says it all. I understand that in my game K changes adjusted actor, L, ;, and ' fine tunes placement, [ realigns actors, and ] deletes adjustments. For me, K doesn't seem to work consistantly and takes a good long hold to switch characters. My question for it is: 1) Does it adjust the offensive actor first by default? After that I have issues with the fine tunning. I don't understand how it works. 2) Tap L so many times and it moves that character forward. How do I move them backward? OR ; moves them left, how about going right? etc. 3) What can I do about rotations?
Guest kimbale Posted October 27, 2013 Posted October 27, 2013 1. Active male is in 1st position mostly. In "offensive" animations this applies too. 2. Depending on how much scripts are running, the adjustment may be slow. In general holding doesn't work (too many scripts in between, not using the keypress), so tap like a madman (applies to K too, just hit it once and wait). The reverse direction modifier is shift - hold it, then tap the aligment key of your choice and it will align in the other direction. 3. Nothing i know of. Though SOS empowered dick-bending works on most "does not connect!" issues.
Duchess_Gummybuns Posted October 27, 2013 Author Posted October 27, 2013 OH! Thank you so much. I was going through the game almost dreading the next encounter because of silly unaligned poses!
Guest kimbale Posted October 27, 2013 Posted October 27, 2013 Heh, i see it as a game too, you'll get used to it fast. Or not at all, because SL is as awesome as it is, saving all those positioning changes for each character.... Btw.: Second actor alignment is inadvisable, it somehow doesn't work as well for me as the first actor.
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