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Bug or Glitch: Dragons and Draugr Freezing/Static


Geist

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Posted

I've recently encountered an issue with my Skyrim game, where select NPCs, mainly Dragons and Draugr, freeze up and do not move.

 

They still react to me being nearby, but they don't move or doing anything, basically stading with their arms stretched out, frozen solid.

 

YES, I have run the FNIS Generator. NO, I don't know what the cause is. NO, humaniod NPCs and animals aren't affected, they move about like they should.

 

The only creatures I have see affected are dragons and draugr, no other NPC.

Posted

I managed to find what the problem was, it turns out that there were some left over animation files in the meshes/actor folder for dragons, draugr and a few other creatures.

After I removed them, they started acting normal again.

Posted

I managed to find what the problem was, it turns out that there were some left over animation files in the meshes/actor folder for dragons, draugr and a few other creatures.

After I removed them, they started acting normal again.

Could you specify what files they are?  I deleted all animations for Draugr and Dragon and reinstalled the files from SexLab but still having the same issue.  Thanks in advance.

Posted

 

 

 

I managed to find what the problem was, it turns out that there were some left over animation files in the meshes/actor folder for dragons, draugr and a few other creatures.

After I removed them, they started acting normal again.

Could you specify what files they are?  I deleted all animations for Draugr and Dragon and reinstalled the files from SexLab but still having the same issue.  Thanks in advance.

 

 

 

 

The files should be in meshes/actors/character directory, they should be fully visible, if they're not there then the problem is somewhere else.

  • 3 months later...
Posted

I'm having the same problem with many of the creatures. Dragons, wolves, bears, drauger, many of the creatures from Skyrim Immersive Creatures, which I've updated to the latest. I also have Automatic Variants, I've rerun the patch. I've recompiled the Bash patch, I have FNIS Creatures and I've run the app.

One thing, it appears that the creatures larger than skeevers are frozen. Flying creatures, (with the aforementioned exception of dragons), do not seem to be affected.

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