ZeburaBlack Posted November 27, 2023 Posted November 27, 2023 Was wondering if its possible to either add a passive healing, like sleeping in a bed, during sex, or maybe a burst healing on orgasm, like applying healing items. Would add another gameplay element when using Defeat. If anything help on adding this myself would also be appreciated. OR if this already exists, where to find it, an hour or so looking seemed to come up empty.
Erina Sugino Posted November 27, 2023 Posted November 27, 2023 On "Sex" in general is easy. Just edit the sexbound_node_node object to give a regeneration status effect on "sitStatusEffects". It already gives the "sexbound_sex" status effect upon doing so, so you just need to add to the list. This applies the regenration on most normal sex interactions. For defeat, you'd need to do the same for the sexbound_main_node object too. Finally, for full coverage, you'd need to add this to every single other sexable object, mainly Lustbound toys, too. Everything else is a lot more coding work.
ZeburaBlack Posted November 27, 2023 Author Posted November 27, 2023 1 hour ago, Erina Sugino said: On "Sex" in general is easy. Just edit the sexbound_node_node object to give a regeneration status effect on "sitStatusEffects". It already gives the "sexbound_sex" status effect upon doing so, so you just need to add to the list. This applies the regenration on most normal sex interactions. For defeat, you'd need to do the same for the sexbound_main_node object too. Finally, for full coverage, you'd need to add this to every single other sexable object, mainly Lustbound toys, too. Everything else is a lot more coding work. found a way by modifying the sexbound_sex status to also be a health regeneration status, so its universal with no other edits
ZeburaBlack Posted November 27, 2023 Author Posted November 27, 2023 only thing im stumped on, is how to check if in climax state would preferable apply a burst heal during that, instead of passive healing throughout
Erina Sugino Posted November 27, 2023 Posted November 27, 2023 10 hours ago, ZeburaBlack said: only thing im stumped on, is how to check if in climax state would preferable apply a burst heal during that, instead of passive healing throughout That's why I said everything else is alot more scripting. You'd need to edit the climax plugin code, hook into the state change method(s), check if the actor is a player, then send an entity message to the entity. On the entity side, in the player override script, you'd need to add a new message listener for this new message type, and upon receiving it apply your burst healing, probably by just adding to the "health" status resource.
ZeburaBlack Posted November 28, 2023 Author Posted November 28, 2023 (edited) On 11/27/2023 at 10:40 AM, Erina Sugino said: That's why I said everything else is alot more scripting. You'd need to edit the climax plugin code, hook into the state change method(s), check if the actor is a player, then send an entity message to the entity. On the entity side, in the player override script, you'd need to add a new message listener for this new message type, and upon receiving it apply your burst healing, probably by just adding to the "health" status resource. settled on a custom Tech that basically gives the user succubus powers when i get more time i'll look into a proper climax integration i'll probably upload the tech as a mod once i have the time and im happy with the tweaks Edited November 28, 2023 by ZeburaBlack
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