robertoskyrim Posted October 22, 2013 Share Posted October 22, 2013 Hi!I would like to edit the bobbing effect (in first person) during run but i can't open mt_runforwardcamerabob.hkx / kf in 3ds max (2009).When i try to import it, i get the error "improper file format".How can i do?And... it should be good to just see the ending of the feet of first camera. What directions should i take to add and show feet and textures in first person?Thanks for all Link to comment
Suludi Posted October 22, 2013 Share Posted October 22, 2013 You can't import the animation without a skeleton to attach it to. 1. Import the skeleton.nif. 2. Import the femalebody0.nif (or whichever you want to use). 3. Import the animation (as kf). I can't help you with the first person stuff, sorry. Link to comment
Vioxsis Posted October 22, 2013 Share Posted October 22, 2013 select feet in the first person list. Link to comment
robertoskyrim Posted October 23, 2013 Author Share Posted October 23, 2013 You can't import the animation without a skeleton to attach it to. 1. Import the skeleton.nif. 2. Import the femalebody0.nif (or whichever you want to use). 3. Import the animation (as kf). I can't help you with the first person stuff, sorry. Thank you for reply. I did these steps before, i was able to open almost any animations (1rst person and 3rd person) but not the mt_runforwardcamerabob.kf <- this give me the "improper format" error. Link to comment
robertoskyrim Posted October 24, 2013 Author Share Posted October 24, 2013 select feet in the first person list. Thanks! It will be very useful. But i need to resolve the problem about open that hkx file. Can you hellp me with that? Thanks a lota Link to comment
robertoskyrim Posted October 25, 2013 Author Share Posted October 25, 2013 I got a strange problem with imported animation right now... I tried this test (no editing, just conversion and re-conversion) to see if problem was the editing in nifscope or just the conversion... 1) hkxcmd exportkf skeletonfirst.hkx mt_runforwardcamerabob.hkx mt_runforwardcamerabob.kf 2) hkxcmd convertkf skeletonfirst.hkx mt_runforwardcamerabob.kf mt_runforwardcamerabob.hkx 3) copied mt_runforwardcamerabob.hkx in skyrim/data/meshes/actors/character/_1person/animations 4) opened Skyrim 5) run forward in first person without weapons What happens? Everytime i start to run forward, the camera height is going down... See the screenshots: normal: https://www.dropbox....90w7/normal.jpg runforward: https://www.dropbox..../runforward.jpg Link to comment
Darkest Pickle Posted November 10, 2013 Share Posted November 10, 2013 I've actually been trying to puzzle out first person animations myself now for nearly a week. I think this may help you somewhat: http://forums.nexusmods.com/index.php?/topic/567941-1st-person-first-person-replacement-animations-how-to/However, I'm still incredibly new to max & nifskope, so I am unsure as to how exactly to do what he says to fix the skeleton, and having read the link in fore's (fore, you are da bomb <3) post, I get the feeling that there is even more fixing/work that's needed to get the whole thing (Skeleton + animation) working in game.I'm starting to see why there are no first person animation mods out there, lol.Hopefully it's not something as easy to fix as, for example. renaming Camera3rd [Cam3] -> Camera1st [Cam1] in XP32's (<3 for you too!) XPMS modder's resource skeleton. Cuse if it is and I've not tried it because "it can't possibly be THAT easy..."....Anyway, let me know what you find out/come up with! Link to comment
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