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BPMidnight

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Posted (edited)

So here is where you can find my mods, tutorials/guides and ask questions. I am not an expert, but an explorer of BG3 who has figured out some things. I don't mind discussing potential projects and lewd shit doesn't bother me. But... I'm nowhere near actually developing a means to injecting sex animations, so there you go. Please don't share my files or copy and paste my tuts on other sites. I'm on most of those other places and would post there if I wanted it there. On with the show...

 

First mod is a proof of concept in creating a companion, I made Komira. She acts like any party member and levels. Currently the preset is more of a placeholder and starts you off like the custom origin if you use her for a new game. To recruit her you need This Mod and I suggest you do it after you deal with Arabelle's captivity quest. This mod also requires AEE, since it allows you to edit her preset. Basically how I got her to was work as a follower and to level up was:

1. Recruit her using Recruit Anyone mod

2. Select Komira and resculpt her, selecting the preset. Edit the appearance a little, this won't be her finished look for you. Proceed until after Daisy/Dream Visitor and you pop back into the world

3. Click resculpt again and choose Custom Origin. Now you can edit her race and appearance. After this she is fully unlocked and can level up. Use respec if you want to change her from being a cleric.

 

 

Spoiler

Komira1.jpg.f0834ad5be779a75f1435bcc641a0bc8.jpgKomira2.jpg.4cc4a1610796d9297b6c1dc7b0e85ec0.jpg

 

The 01KomiraCompanion.rar is actually a guide to creating a custom companion, using my unpacked mod as an example. The 01KomiraCompanion.zip is mod if you just want to put her in the game.01KomiraCompanion.rar01KomiraCompanion.zip

 

I made her into a cambion... She's going to kick the Surgeon right in the  heinie-hole

Spoiler

Komira3.jpg.b6a796c9eca03d9ed86f09766f3ee40d.jpg

 

Edited by BPMidnight
  • 2 weeks later...
Posted

Update

 

So I've been working more on creating companions and a new class that focuses on psionic themed magic. I wanted to point out that the Komira mod should not be activated until after you save Arabella, it will glitch out recruiting some of the other companions otherwise. Basically for the SFW mods I'll release it'll be new companions, classes and spells.

 

As for NSW stuff I've begun peeling back Larians crap with animations. The two concepts I'm pursuing are creating sexier idles and replacing the sex scenes with better ones. One end of the files for idles is in Larian's content\assets subfolders and then of course the collada files.

Posted (edited)

Helghast Class Mod (Necromancer Mod)

 

Requirements

 

LaughingLeader's Mod Manager (Fuck vortex)

Norbyte's Script Extender (Not a hard requirement, but everyone should have)

ImprovedUI ReleaseReady

Mod Fixer

UnlockLevelCurve - Level 13-20 I PATCH 5 (Not a hard requirement, but helps a lot)

 

Please do not upload this to another website or discord. Feel free to use this as a teaching aid or using my stuff with your own mod (just credit me). The icon art is Melkor by Cassandra Mclean and is not meant for distribution (I'm using it as a placeholder). I have her permission to use it, but it is intended for a different mod.

 

One of the things that has bothered me is that the game has all the data to make a proper necromancer, having the skills dispersed between multiple classes, but yet the necromancer wizard subclass is lame. The other necromancer mods, while interesting, pretty much just add spells and lack feeling. This is where the Helghast Class comes in (I'm a Killzone Ps2 fan). It is intended to be played on tactician mode, goes to level 20 (13+ are glorified placeholders for now), can learn spells with scrolls, spells don't have to be prepared, unlocks the necromancer and wizard dialogues.

 

The level breakdown


 

Spoiler

Level 1 - LvL1.jpg.153741151e7a8371f93ac8019de00146.jpg

Level 2 - 2 spell slots and feat

Level 3 - 4 spell slots and feat. Adds Outsider's Resistance: You gain resistance to cold, fire, lightning and thunder. Adds Potent Cantrip: Your cantrips become harder to evade.

Level 4 - 4 spell slots and feat. Adds Death's Hand: Adds a intelligence modifier to Bone Chill. Adds Sculpt Spells: Allies take no damage from Evocation spells.

Level 5 - 2 cantrips and feat. Adds Lifedrinker: Melee attacks deal additional necrotic damage equal to your charisma modifier. Adds Grave Magic: your spells deal an additional 1d8 necrotic damage

Level 6 - 2 cantrips and feat. Adds Superior Darkvision: See in dark up to 24m. Adds Disciple of Life: Healing spells get +2 hit points per level of the spell used.

Level 7 - 2 cantrips and feat. Adds Otherwordly Power: Your magic and weapon attacks now do +2d8 psychic and force damage

Level 8 - 4 spell slots and feat. Adds Inured to Death: You are resistant to necrotic damage and your hp maximum can't be reduced. Divine Health - Immunity to disease.

Level 9 - 2 spell slots and feat. Adds Beguiling Defenses: Cannot be charmed. Immutable Form: Cannot be polymorphed and +5 against banishment

Level 10 - 2 spell slots and feat. Adds Fiendish Blessing: +2 to ac. Magic Resistance: have an advantage on saving throws vs spells or magical effects

Level 11 - 2 spell slots and feat. Adds Revenant's Ire: Your weapon attacks get +4-32 necrotic damage

Level 12 - 4 spell slots and feat. Adds Outsider's Immunities: You are now immune to Sleep, Cursed, Suprised, Disease, Poison, Blinded by Darkness, and Charm. You also gain resistance to psychic damage.

 

The subclasses I'm working on are left out of the current mod, but they are:

 

Lich (Turns Player Undead)

Gives undead status, increase to ac (without armor), increase in spell saves, paralyzing touch, select up to 3 targets with bone chill, cold immunity and other customs. The holdup is seeing how the undead status effects gameplay.

 

Outsider

An elemental tank that focuses on psychic and force damage, good for multiplayer. The passives that say Outsider are moved to this subclass, gains selected spells for buffing and a few attack spells.

 

To get the maximum feel use these mods:

 

1.  No long rest for Dethrone

2. Necrotic - Black Draconic Bloodline (Great for multi-classing. Gives charisma modifier to necrotic damage and adds necrotic resistance)

3. Death Domain Subclass for Cleric (Lvl 12 makes you pretty OP with my mod)

4. Homebrew Spells (For devouring darkness)

5. Eldertide Armaments (Rings and Amulets) (Elixirs, Darkmaster's Legacy Ring, Ring of Blood Oath, Ring of Veil Walker's Hunger and The Witcher's Medallion)

6. Secret Scrolls (Adds scrolls to learn from the other classes)

7. 5e Spells & Secret Scrolls for 5e Spells

8. Feats Expanded

9. Cambion Race Mod (Way OP, but fun) and Half angel ( Aasimar 5E )

 

Helghast.zip

Edited by BPMidnight
Blah bloopers
Posted

BG3 RootTemplate Files Converted to .txt

 

Here are the files from the RootTemplate folders from the Gustav.pak and Shared.pak converted to .txt files for easy searching. For people who don't have experience yet dealing with these folders I will explain. Pretty much everything in BG3 has a root template file or root template tree that eventually leads to an original template. The problem is that Larian hasn't merged these, just left hundreds (maybe thousands) of these files loose. Now you can type a UUID or name and all files that are related to that come up.

Root.rar

  • 4 weeks later...
Posted (edited)

Update on What's in the Works

 

So I'm putting things together after a long scotch/vodka/gin fueled holiday, it was a doozie. Hope everyone enjoyed themselves btw. So here's what's coming:

 

Helghast (About A Week Away)

For the most part is done, a bit more testing with the three subclass options and picking the names. You get to choose a subclass at level 1 and again is meant for the hardest setting of the game.

Main Class - The main class now alternates between 2-4 Wizard spells then 2-4 all class spells every other level, gaining a feat every level. Every other level you gain 1 passive. You gain 4 cantrips at level 1 with 2 at levels 4, 8 & 12. At the 5th & 10th levels your cantrips gain a damage die (scaling). You also get to choose a patron deity.

Odylist Subclass - Specializes in force, psyche, thunder and illusion magic. It basically steals a few Illithid powers and Warlock stuff (The Eldritch cantrip & The Great Old passives), including adding extra eldritch beams with scaling. Starting at the first level you gain spell set, then every three levels that revolve around the Odylist style of magic.

Macabrist Subclass - Specializes in necromancy, healing and radiant magic. Has all the necromancy stuff from the original mod, but more refined with additional passives. At levels 1, 3, 5, 7 and 10 spells sets (mainly cleric).

Arbiter Subclass - This is an elemental tank class meant to be the vanguard of a party. They get a nice hp bonus per level, become more resilient to damage types every other level, some of the paladin spell sets (mainly the smites) and 1 all class spell per level.

 

Companion Mod (NFC)

So for the most part I have cracked turning existing NPCs into full blown companions. They can strip/put on any clothes their body type supports, come with a preset class, for now stand near Withers at camp when not in your party and can use the magic mirror. Of course additional mods like AEE, cosmetic or whatever make them cooler as well. I've begun work on basic dialogue additions to a NPC who shall remain nameless for now... Here's a hint IT'S A SQUIRREL! At this point I want to thank Nolester for his voice conversion mods, they helped put me on the right path for that.

 

Basically outside of the squirrel, I would like input on who you guys would like to be a companion. Granted the more apart of the game's story the trickier it'll be. After I settle on whom the new companion will be, I'll be able to move onto funny and/or naughty dialogue options. If nobody here or reddit gives any input, then it'll be one of the tieflings that are dead in Act 2. There are a few bugs, like making sure they don't disappear if you kick them out of the party outside of the camp in either Act 2 or 3.

 

NPC -> Companion List

Playing with Ellyka (Redditer Choice)

Spoiler

Ellyka1.jpg.5aa4cbe717af248d922aece652505f91.jpg

 

Naughty Things (NFC)

So I've been playing around with SE scripting and created a shell that I can expand into triggering a sex scene. I won't get into all the hurdles entailed with the process, there are quite a few... Right now its a spell that triggers a timed dialogue option with a npc that fits the current criteria (body type 1 and are on the bare bones npc list). After I release the Helghast update this will become my top priority, outside of maybe taking over Eralyne's AEE if he still wants that.

Edited by BPMidnight
Additions
  • 1 month later...
Posted (edited)

So thank  you Larian for the new hotfix and totally throwing us modders into the devil's ass crack. SE is currently being worked on, but is down. AEE is down and I need to get a hold of Era to see if this is the final straw for them. Seeing how a lot of my mods are now reliant on those two, it is hard for me to give an accurate timetable on anything I'm doing. That said for people struggling with understanding how to revert using steam (gog is super easy) HERE is the link on how to do it. All you need is bg3.exe from the last update before the hotfix.

 

I can tell you Norbyte is working on updates so SE will work, just check out their github and you can see they made additions today. So for now I'm going to see what happens and I will either publish my stuff pre- or post hotfix. If anyone does want the Helghast pre-hotfix version dm me and I'll shoot you the link. The companion and sex mods are on hold until shit gets sorted.

 

BTW here is the last updated version of AEE before the hotfix.

Appearance Edit Enhanced-899-3-0-7-1708388666.zip

Edited by BPMidnight
Update
Posted
On 2/23/2024 at 6:38 PM, BPMidnight said:

So thank  you Larian for the new hotfix and totally throwing us modders into the devil's ass crack. SE is currently being worked on, but is down. AEE is down and I need to get a hold of Era to see if this is the final straw for them. Seeing how a lot of my mods are now reliant on those two, it is hard for me to give an accurate timetable on anything I'm doing. That said for people struggling with understanding how to revert using steam (gog is super easy) HERE is the link on how to do it. All you need is bg3.exe from the last update before the hotfix.

 

I can tell you Norbyte is working on updates so SE will work, just check out their github and you can see they made additions today. So for now I'm going to see what happens and I will either publish my stuff pre- or post hotfix. If anyone does want the Helghast pre-hotfix version dm me and I'll shoot you the link. The companion and sex mods are on hold until shit gets sorted.

 

BTW here is the last updated version of AEE before the hotfix.

Appearance Edit Enhanced-899-3-0-7-1708388666.zip 28.09 kB · 3 downloads

So how do i edit the origin characters?? I wanna Make Helsin Dragonkin monk and Shadowheart a drow and Gale a Gnome

  • 2 weeks later...
Posted
On 2/24/2024 at 4:24 PM, zujaa said:

So how do i edit the origin characters?? I wanna Make Helsin Dragonkin monk and Shadowheart a drow and Gale a Gnome

You can either use the custom origin option when you respec or if you download my AEO alternative mod from my other posting click the Origin's portrait.

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