Svir92 Posted October 21, 2013 Posted October 21, 2013 What the title says. The mods work perfectly in-game, menus and events. But the animations will not start purely because when I generate animations with FNIS it won't even list the two mods. I've followed the FAQ but this is a different problem entirely. Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... 459 animations for 4 mods successfully included (characters) 1 Warning(s).
Ark of Truth Posted October 21, 2013 Posted October 21, 2013 We need the whole FNIS output not just that section.
Svir92 Posted October 21, 2013 Author Posted October 21, 2013 FNIS Behavior V4.0.2 2013-10-21 6:22:49 PM Skyrim: 1.9.32.0 - Generator: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... 459 animations for 4 mods successfully included (characters) 1 Warning(s). Sorry, didn't think the other section meant anything. it's a pain to type out since my OS won't let me copy focused windows
Svir92 Posted October 22, 2013 Author Posted October 22, 2013 Fixed it. Since I re-installed FNIS to a newer version I had to uninstall/re-install the mods as well.
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