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Behavior/Animation related CTDs


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Posted

Hello, recently I have been getting this type of CTDs very commonly and randomly, when exploring and loading new cells, and I cannot for the love of me figure out what is wrong. I reran Nemesis multiple times, tried removing most mods that edit or add behaviors. Google is of no help, If someone has an idea of what this could be caused by I'd be glad to learn. I'll link my modlist and example logs, TIA.Modlist.txt

crash-2023-11-11-23-03-13.log crash-2023-11-11-22-41-47.log

Posted (edited)

Quite the long shot but I'm going to say its related to weapons and that you should disable ComprehensiveAttackRatePatch.dll and test again.

 

Edit: Or more generally, if you've disabled animation mods and reran FNIS/Nemesis and its still doing it, shift your focus to mods with dlls.

Edited by traison
Posted

For debugging, I made a new profile that only consisted of all of my animations+behaviors, and surprisingly it ran perfectly fine. So I am slowly adding more mods in batches and making checkpoint profiles as I go, until I narrow down the cause. I've already included all of the relevant SKSE plugins/dlls as well as most behaviors. Currently at 1,3k out of 2,3k mods... 

Posted

And I think I am close to finding the culprit, or at least one of the causes. Because I have one checkpoint that works fine, and one where the behavior crashes start to appear. Although that could be because I didn't rerun nemesis that frequently, so I am double checking. Rn I am suspecting it to either be a combat stagger related mod or some creature addition.

Posted

I think this has something to do with Behavior Data Injector. I see a fail along some of the project paths that appear in the crash logs. The failed injections come from precision I think, but I do have all of the requirements, the nemesis patch and everything. So I'm not sure what to do about itBehaviorDataInjector.log

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