Garett_ Posted November 9, 2023 Posted November 9, 2023 Hello, I would be interested in making a costume swap mod since one of outfit is no longer available and I don't think it will ever come back for another few years. I looked at the mod files for current costumes, I believe that I understand how they work, you have textures hashes, the ini file tell the mod framework to override specific textures once they are requested and that seem 'straightforward'. I did see that there was the possibility of injecting meshes and define hotkeys as well as implement some basic logic. What I still don't understand is how the framework knows to load a specific costume when one is equipped? When a costume id is specified, there doesn't seem to be anything that kind of says "hey, this costume id is loaded, now add the following meshes/ apply the following overrides:" Is there some kind of FAQ or something available somewhere? Also, just to confirm that it is worth pursuing, does my current plan seem correct?: Load the costume to be replaced with within the game, create a 3dmigoto dump, find the appropriate mesh/texture/weight ids, then use them as override for something else. Thanks
Garett_ Posted November 9, 2023 Author Posted November 9, 2023 Oh, at first I didn't think it would include the injection part since it said it was just about 'removing' parts but it actually provide the necessary information. Its a pretty decent guide! Thanks a lot!
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