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3BA Armor needs reapplying on game start for physics to work


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Posted (edited)

Hello,

 

I recently built the Nocturnal Clothes mesh from the Re-Modernize (3BA) bodyslide files, and while the physics for the robe's flaps work just fine, the breast physics only function after re-equipping the armour. I have CBBE 3BA, CBPC, Faster-SMP HDT installed. Other armours I have installed have their breast physics working just fine upon Skyrim startup, so I'm not sure what the issue is.

 

Thanks!

Edited by KingBiggins1v9
Posted

Physics, as in jiggle or collision? If collision then, as far as I know that's an ancient issue:

 

Every so often an outfit shows up that has this issue, and as far as I've seen there has never been a proposed fix. Personally I would like to use SMP cloaks, but all the ones I've found so far will have no collisions until re-equipped once. Workarounds include re-equipping the affected armor or issuing the "smp reset" command, neither of these are practical since collisions break again on cell change. I haven't personally looked into this issue much, never seen a reason to prioritize it.

 

There's also other issues that have been in SMP from way before it became open source and was forked into FSMP.

Posted (edited)
13 hours ago, traison said:

Physics, as in jiggle or collision? If collision then, as far as I know that's an ancient issue:

 

Every so often an outfit shows up that has this issue, and as far as I've seen there has never been a proposed fix. Personally I would like to use SMP cloaks, but all the ones I've found so far will have no collisions until re-equipped once. Workarounds include re-equipping the affected armor or issuing the "smp reset" command, neither of these are practical since collisions break again on cell change. I haven't personally looked into this issue much, never seen a reason to prioritize it.

 

There's also other issues that have been in SMP from way before it became open source and was forked into FSMP.

 

I think it's both, since the breasts don't move at all until I re-equip the armor.

 

(Replying from another account as I'm on mobile)

Edited by PandoraHydra
Posted

The issue is related to physics is applied twice, breast and armor.

They may have different mesh resolution. What you can try is, hide the parts not visible via zap slider.

Posted
11 hours ago, Tlam99 said:

The issue is related to physics is applied twice, breast and armor.

They may have different mesh resolution. What you can try is, hide the parts not visible via zap slider.


I tried re-building the mesh on bodyslide with the "zap body" box checked, but the breast physics still do not work until re-equipping the armor.

Posted (edited)
2 hours ago, KingBiggins1v9 said:

re-equipping the armor

are both smp or cbp  ?

 

 

If smp, it needs a virtual ground, maybe missing ?

(in the nif and xml)

 

<!-- ground -->

<per-triangle-shape name="VirtualGround">

<margin>1</margin>

<prenetration>4</prenetration>

<tag>ground</tag>

</per-triangle-shape>

<!-- body -->

Edited by Tlam99
Posted (edited)

 

On 10/29/2023 at 2:44 AM, Tlam99 said:

are both smp or cbp  ?

 

 

If smp, it needs a virtual ground, maybe missing ?

(in the nif and xml)

 

<!-- ground -->

<per-triangle-shape name="VirtualGround">

<margin>1</margin>

<prenetration>4</prenetration>

<tag>ground</tag>

</per-triangle-shape>

<!-- body -->

 

I'm not sure what that means, but here are the files I used to construct the mesh from the Re-Modernize mod, using Bodyslide.

Nocturnal.nif Nocturnal.osd

Re-Modernize - Nocturnal.xml

Edited by KingBiggins1v9

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