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does anyone have mha ultra rumble mods


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Posted

Hey team, I'm trying to give Tsu bigger breast by using Momo's body mesh from _zai and am almost finished, just ran into some problem, where

A) The head texture doesn't match the body looked around everywhere and can't find how to change it

image.thumb.png.6580262f28dad787b538a72e53087a96.png

 

B) The other's alt body is black, just straight up don't know how to fix thatimage.thumb.png.0661e2b24a78409076347229e156eb8e.png

 

Still a bit new to both Blender and Unreal so if anyone know how to fix this it would be helpful. And the modding discord is apparently allergic to nsfw so I'm asking here.

 

Here a title screen mod with Art by Tsuranukko for everyone.

image.thumb.png.c7def99babcfb0e7053851d4a819f157.png

Tsuranukko Titlescreen.zip

Posted (edited)
27 minutes ago, LiriliLarila said:

Are you using new materials? Or just changing the texture? @aswasd

In Blender or Unreal? I'm new to game modding so followed imaginenoheavean part 1 and 2 videos

 

Pretty much did the same thing he did but just with a the Momo's body instead of Shigi's hand accessories

 

Just took the texture from _zai's Momo and Asui (tried both, using Asui because I thought it looked better)

 

Edit: Just joined a game, tongue's messed up when stationary as well

Edited by aswasd
Posted
30 minutes ago, aswasd said:

In Blender or Unreal? I'm new to game modding so followed imaginenoheavean part 1 and 2 videos

 

Pretty much did the same thing he did but just with a the Momo's body instead of Shigi's hand accessories

 

Just took the texture from _zai's Momo and Asui (tried both, using Asui because I thought it looked better)

 

Edit: Just joined a game, tongue's messed up when stationary as well

Within Fmodel, check which "MaterialInstanceConstant" is being used. Upon checking, your body material is using "MI_Chara_skinMat". I think that should fix it... If not, recreate the folder structure of another Tsuyu skin and use that skin's material as the "parent". Copy and paste a skin material and name it the same as the original material... I don't know if you understand what I mean...


All in Unreal

Posted (edited)

 

Ah, I see the problem.

 

I was using MI_Chara_bodyMat because I was following the guide, switching the skimMat worked.

 

Thank you so much.

 

But now I just have the problem of her tongue and hair.

 

Tongue's not that much of a problem but the hair look pretty awkward moving around. Is there a way I can fix it?

Spoiler

image.png.e25c0470fbaaf3cc38388dae08c6b7f0.pngimage.png.1bfaf64a5b7d68bb57e61b7d187661a3.pngimage.png.3189c0a34633b4403aeaf9819f19008a.png

Thanks again

 

Edited by aswasd
Posted
1 hour ago, aswasd said:

 

Ah, I see the problem.

 

I was using MI_Chara_bodyMat because I was following the guide, switching the skimMat worked.

 

Thank you so much.

 

But now I just have the problem of her tongue and hair.

 

Tongue's not that much of a problem but the hair look pretty awkward moving around. Is there a way I can fix it?

  Reveal hidden contents

image.png.e25c0470fbaaf3cc38388dae08c6b7f0.pngimage.png.1bfaf64a5b7d68bb57e61b7d187661a3.pngimage.png.3189c0a34633b4403aeaf9819f19008a.png

Thanks again

 

Try to find its Animation Blueprint (ABP) and use it ("ABP_Ch006_Default_00"). To create it, right-click and select "Create Animation Blueprint" or a similar option.

You don't need to copy it exactly; simply assign the Animation Blueprint to the model and, before using pkgE, delete the ABP. This way, the game's ABP will be used.


I have no idea how the tongue works. I've just been experimenting a bit by modifying this game...

Maybe even ABP will solve it, I don't know, hahaha

Posted
1 hour ago, LiriliLarila said:

Try to find its Animation Blueprint (ABP) and use it ("ABP_Ch006_Default_00"). To create it, right-click and select "Create Animation Blueprint" or a similar option.

You don't need to copy it exactly; simply assign the Animation Blueprint to the model and, before using pkgE, delete the ABP. This way, the game's ABP will be used.


I have no idea how the tongue works. I've just been experimenting a bit by modifying this game...

Maybe even ABP will solve it, I don't know, hahaha

image.png.42a25b5fc5684a07185f901e0fe49dc5.pngIs it one of these 3? Which option should I save it as? json or uasset?

 

Spoiler

image.png.d0c59638572fd8808cd73c3c836ac839.png

 

Which one should I pick? I'm guessing Actor Component

 

Spoiler

image.thumb.png.cd28e7d45341063eaa9d232830f3a6dc.png

 

Where can I add the ABP file in here?

 

 

 

 

 

Thank you so much again for your help by the way

Posted (edited)
1 hour ago, aswasd said:

image.png.42a25b5fc5684a07185f901e0fe49dc5.pngIs it one of these 3? Which option should I save it as? json or uasset?

 

  Hide contents

image.png.d0c59638572fd8808cd73c3c836ac839.png

 

Which one should I pick? I'm guessing Actor Component

 

  Hide contents

image.thumb.png.cd28e7d45341063eaa9d232830f3a6dc.png

 

Where can I add the ABP file in here?

 

 

 

 

 

Thank you so much again for your help by the way

No, no, hahaha.
 

It's about adding a new one. Right click on the skeletal mesh, create the "animation blueprint," and name it "ABP_Ch006_Default_00." Place this ABP file in the same folder as the skeletal mesh.
 

Then, you can process the content, and before converting it to pkgE, delete the ABP (this way, the skeletal mesh will retain the original game settings).

PS: You can leave the blueprint empty; it won't change anything, but when you apply it to the model, it won't move (that's normal).

Edited by LiriliLarila
Posted
33 minutes ago, LiriliLarila said:

It's about adding a new one. Right click on the skeletal mesh, create the "animation blueprint," and name it "ABP_Ch006_Default_00." Place this ABP file in the same folder as the skeletal mesh.

 

So I don't have to touch Tsu's original ABP at all?

 

Spoiler

image.png.9cd69cec1c40d1ab50dfbad47ca48d6e.png

 

Like this? So I don't need to do anything with it? Do I need to move it back to Ch006's Mesh folder?

 

Posted
1 hour ago, aswasd said:

 

So I don't have to touch Tsu's original ABP at all?

 

  Hide contents

image.png.9cd69cec1c40d1ab50dfbad47ca48d6e.png

 

Like this? So I don't need to do anything with it? Do I need to move it back to Ch006's Mesh folder?

 

Yes, that's it! As long as it's in the ch006 folder, it works perfectly. Before using pkgE, simply delete the ABP files from the folder and it will read the game files.

Posted
18 hours ago, LiriliLarila said:

Yes, that's it! As long as it's in the ch006 folder, it works perfectly. Before using pkgE, simply delete the ABP files from the folder and it will read the game files.

It didn't work

 

Spoiler

image.png.0b0f6edf391d68281e305b9125dd43a6.png

 

Had it like this and deleted both the ABP file and PhysicAsset file before I pak it and the hair is still clipping

Posted
57 minutes ago, aswasd said:

It didn't work

 

  Reveal hidden contents

image.png.0b0f6edf391d68281e305b9125dd43a6.png

 

Had it like this and deleted both the ABP file and PhysicAsset file before I pak it and the hair is still clipping

Within the model, you need to select the created ABP. Have you done that yet?
 

There's an option that says "Skeleton Mesh." Expand it (if it's not already open), and another option should appear: "Post-process Anim Blueprint." Select the created ABP there

image.png.36a1f52f9f0520a9d0ec4df6d7dbe737.pngsomething like that
This might not solve everything... The truth is, I'm also starting to modding games

Posted (edited)
3 hours ago, LiriliLarila said:

Within the model, you need to select the created ABP. Have you done that yet?
 

There's an option that says "Skeleton Mesh." Expand it (if it's not already open), and another option should appear: "Post-process Anim Blueprint." Select the created ABP there

image.png.36a1f52f9f0520a9d0ec4df6d7dbe737.pngsomething like that
This might not solve everything... The truth is, I'm also starting to modding games

 

It worked! Sort of

It still sticking pretty close to the body, just not clipping anymore. It might be because I weight-painted her hair, following an advice from a discord server, I'll try removing/ lessen the weight before trying it again when I have time.

 

Thanks again

 

Edit: nvm It was pretty fast to edit, reduce the weight on the hair and it works great

 

Tsuyu using _Zai nude body mod.zipHere for anyone who prefer it a bit bigger

Edited by aswasd
Posted (edited)
Spoiler

Screenshot2026-06-06235435.png.b75ad2988db968daf2fb4ccb4ba6f11a.png

 

Spoiler

Screenshot2026-06-06235352.thumb.png.0187e30b29a456018b476ef8889e8547.png

 

Spoiler

Screenshot2026-06-06235318.png.fb7e92e0415ae00f2da8b2a381aa6ae4.png

 

Is this a Blender problem or an Unreal problem? and how do I even fix this?

 

Edit: Nevermind, fixed

image.thumb.png.3b847408759eede1326ed0c76c01a415.png

Edited by aswasd
Posted (edited)

Bro what does this even mean? how do I even fix this?

 

jump

Spoiler

image.thumb.png.45953dc19cf2c9c902c7bb74c3db6330.png

 

 crouch

Spoiler

 

image.thumb.png.4b1d2308a07050e7ca3a6a08d6b53101.png

 

Doing litterally anything else

 

Spoiler

image.thumb.png.287f910963be7f5611afed9a8ac88412.png

 

Edited by aswasd
Posted
3 hours ago, aswasd said:

Bro what does this even mean? how do I even fix this?

 

jump

  Reveal hidden contents

image.thumb.png.45953dc19cf2c9c902c7bb74c3db6330.png

 

 crouch

  Reveal hidden contents

 

image.thumb.png.4b1d2308a07050e7ca3a6a08d6b53101.png

 

Doing litterally anything else

 

  Reveal hidden contents

image.thumb.png.287f910963be7f5611afed9a8ac88412.png

 

Did you export the model with a value of 0.01 on the XYZ axes? I think that would happen if you applied the changes to the axes and exported it with a value of 1000... I think that's the problem

Posted

aswasd, you can pass me the tsuyu mod from _Zai? or your version, i was trying to find it but i cant, sorry if i have a bad english its no my native lenguague

 

Posted
14 hours ago, satron28 said:

aswasd, you can pass me the tsuyu mod from _Zai? or your version, i was trying to find it but i cant, sorry if i have a bad english its no my native lenguague

 

Here's both version

Tsuyu mods.zip

Posted (edited)
22 hours ago, LiriliLarila said:

Did you export the model with a value of 0.01 on the XYZ axes? I think that would happen if you applied the changes to the axes and exported it with a value of 1000... I think that's the problem

 

The model I got was actually smaller than the size of when I , so I had to scale it up, I don't know if that effect it or not
 

Spoiler

 

image.thumb.png.46dcc0b4a5978477758e955cac4b31cc.png

 

image.thumb.png.86eed19fb0de712532aacea1aba38535.png

 

 

 

Then I removed stuff I don't want on the model


 

Spoiler

image.png.e99a7d943c7fda6493480c591a5450e5.pngimage.png.845c7bcdbb9d1a0739951edbf9d20ea9.png

image.thumb.png.2116b15c20e620032136ca0f2f2b929a.png

 

Moved the face bone down to match the model

Spoiler

image.png.3a7a5ca7da1e9c015315b0c44ae4e304.png

 

made sure to unlock all so that the mmd model will work

 

 

Spoiler

image.thumb.png.9a573f157a1de4bbfa41d294e8e9c515.png

 

Merged both Mesh by distance

 

 

Spoiler

image.thumb.png.e4bf7d50fe2f60e6ce8ff32c7cd36b53.png

 

Parent the body mesh to the Skeleton with Automatic Weight

 

Spoiler

image.thumb.png.fd6e15ae511019f3db59bd5a56082e8d.png

image.png.c039bb46f223faca852c577644066561.png It works here but without the clothes so

 

Parent the clothes to Skeleton as empty group, click on body then clothes and then swapped to weightpaint mode weight -> transfer weight and on the bottom left clicked it and changed it from source later to By Name
 

Spoiler

image.thumb.png.e3044bdba94e0de97fe74d2b4c2d8dc3.png

image.png.97d9b2998b185a8393d94aaf2f977233.png

 

Changed every material from both Meshes to Principled BSDF so that I could add images without it being messed up in unreal

 

Changed SK name to Armature, take that name and add it to the main body then delete Bakugou original model

 

Then Export

 

 

 

Is all that fine or did I messed up somewhere?

Edited by aswasd
Posted

@aswasd I think the problem is with applying the height.

In Blender, apply all the changes (Ctrl + A > All Transforms). Then, set the XYZ scales to 100, reapply, and finally, reduce the scale to 0.01 (this time don't apply; export directly and save just in case).
I don't know if there's another way hahaha

Posted
9 hours ago, LiriliLarila said:

@aswasd I think the problem is with applying the height.

In Blender, apply all the changes (Ctrl + A > All Transforms). Then, set the XYZ scales to 100, reapply, and finally, reduce the scale to 0.01 (this time don't apply; export directly and save just in case).
I don't know if there's another way hahaha

 

image.png.28a3597e92ee815dc2db0ffdb19e33f5.png

It worked thanks! the model works ingame now, there's only some problem with the body (Body, elbow, face) , I'll fix it by moving the bone around and maybe change the skin colour

 

I may just leave the face static, I don't know enough about animating face so could I just delete the bones on the face or would that mess with the game

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