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[Request] Add NPCs to Karlov Manor


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Posted

Hey everyone.

 

I am looking for a simple way to add NPCs to the Karlov Manor hammerfell and high rock areas. Just NPCs for a vampire character to prey on. Does anyone know either an easy way to add respawning NPCs to populate those world spaces or have a mod of their own creation?

 

Thank you.

  • 2 months later...
Posted
On 10/21/2023 at 5:44 PM, Gundalypse said:

Hey everyone.

 

I am looking for a simple way to add NPCs to the Karlov Manor hammerfell and high rock areas. Just NPCs for a vampire character to prey on. Does anyone know either an easy way to add respawning NPCs to populate those world spaces or have a mod of their own creation?

 

Thank you.

 

Best I can suggest is using Nether's Follower Framework's base creation function to set several player bases there and assign followers to them. Other than that, you'd need to learn the CK to populate the place yourself. I'm terrible at that, so can't really help.

  • 1 month later...
Posted (edited)
On 10/21/2023 at 5:44 PM, Gundalypse said:

Hey everyone.

 

I am looking for a simple way to add NPCs to the Karlov Manor hammerfell and high rock areas. Just NPCs for a vampire character to prey on. Does anyone know either an easy way to add respawning NPCs to populate those world spaces or have a mod of their own creation?

 

Thank you.

First you need two mods from Nexus

Make (Almost) Any Npc Your Follower https://www.nexusmods.com/skyrimspecialedition/mods/70793/

My Home is Your Home (MHiYH 2plus) - SSE https://www.nexusmods.com/skyrimspecialedition/mods/20227

 

and perhaps a follower mod which you use or like, i use AFT https://www.nexusmods.com/skyrimspecialedition/mods/6656

 

So long you find one npc, who you want to invite in Karlov Manor or any other place, you have to create first

a clone from this npc, you create a clone to avoid a game break if this npc is a Major Quest Npc.

 

Open console, target the npc, see his (her) BaseID and type in console player.placeatme <BaseID>

Example: If the BaseID from the npc is 000fea9b then you type player.placeatme 000fea9b

close the console and the clone npc will apear next to you, make him (her) your follower and bring him (her) in the location you want,

 

WARNING: If you target one npc and you see as BaseID the number 0000007, then you targeted your self! Ofc you can clone yourself too if you want 🙂

 

open the dialog with the npc and choose Lets talk about Home

choose which home want you to have him (her) and dismiss him (her) as a follower,

done, after dismiss he (she) will stay in the location.

 

If later in the game you dont want a clone or if you cloned a wrong npc, just open the console,

target the clone and type /disable and close the console, this will erase the clone from the game.

 

Finally i recommend Multiple Floors Sandboxing https://www.nexusmods.com/skyrimspecialedition/mods/4524

whith this mod the npc will get a larger radius to walk around and interact with objects.

Edited by samadara
Posted

In addition to these fine mods there is also Are You ThereSE on Nexus. The MCM has all your mods with the mods that have no npc's grayed out. With this mod you can clone any npc in game without losing the npc, example chewing on cloned Maven won't affect game Maven.

Posted (edited)
On 2/22/2024 at 12:50 AM, TheTexican said:

In addition to these fine mods there is also Are You ThereSE on Nexus. The MCM has all your mods with the mods that have no npc's grayed out. With this mod you can clone any npc in game without losing the npc, example chewing on cloned Maven won't affect game Maven.

 

This mod belongs for me on the Top 3 mods of all times but it doesnt work on Skyrim AE

after "init" it shows 0 as result 😞

Edited by samadara

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