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How to fully Enable Imagespace Modifiers for Skyrim VR


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Posted

So I'm working on an update of a mod, where the player is drugged and enslaved, and since I want it to be really immersive, I have the drug take effect over an extended period of time, using a series of image space modifiers, yet it appears, that their Blur and Double Vision components are not applied in VR, only the Shade and brightness components are.
It's clear that they did this to prevent people from getting sick, but I never get sick and I want those effects. So I'm wondering whether anyone has any theories on how Bethesda might have gone about disabling said imagespace modifier components.
Please let me know, this would be awesome not just for my mod.

Posted

Personally I would start by finding all *blur* ini settings and making sure they're the same as in a default Skyrim SE install. The unfortunate thing about the Skyrim ini's is that a large amount of allowed values are missing from the actual files, so you'll have to look them up. Generally I use the Step Project's site for this.

 

The setting that affects double vision for instance may be this one:

[Imagespace]
bDoRadialBlur=1

 

I imagine there could be several other places where this could be disabled however:

  • Maybe the exe ignores the related ini settings and forces hardcoded values.
  • Maybe the shaders that are responsible for rendering the effect simply have these effects removed.

One thing is for certain though, Bethesda will find the laziest way possible to implement this - hence why the ini file would be my starting point.

 

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