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Bodyslide Sliders: Looking to crowdsource some expertise


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Posted (edited)

Hello,

 

I have a mod called SynthEBD which distributes face and body textures to NPCs. It can also interface with OBody to distribute bodyslides. One of the core ideas is that bodyslides can be tagged with "Descriptors" to tell SynthEBD what the body looks like, and then specific textures can either require or disallow these descriptors. For example, Bijin Skins comes with four body normal maps:

- non muscular, less busty

- non muscular, more busty (has shading under the bust)

- muscular, less busty

- muscular, more busty

 

So to ensure consistency, the two "muscular" texture options are set to disallow "build: chubby" and "build: curvy" descriptors, and the two "more busty" texture options are set to only allow "chest: busty" descriptors.

 

Tagging the textures is done by the texture config file author so end users can just install and go. However, SynthEBD currently relies on each user manually annotating their bodyslides with the appropriate descriptors (other than the ones that are included with CBBE, UNP, and HIMBO, which get tagged automatically based on my own observations). This can be a bit of a chore, since many users have hundreds of bodyslides. I recently made an Auto-Annotator which can automatically tag bodyslides based on their slider values according to user-defined rules. For example, you can set a rule and the bodyslides get tagged automatically.

 

I was hoping I could crowd-source some advice on how to set up the default rules that ship with SynthEBD out of the box. Looking at various UNP, CBBE, 3BA, HIMBO, etc bodyslides, it seems likes there's a huge variety of bodyslides that specify different sets of sliders. I haven't done any tweaking of bodyslides myself, and I know others have done a lot of manual customization, so I wanted to ask if anyone with more experience could either offer specific suggestions or even try SynthEBD's annotator themselves (currently available in the Synthesis version of the patcher).

 

The descriptors that need to be auto-annotated are for overall Build, and Chest (as described above).

 

I'd appreciate any help!

Edited by Piranha91

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