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Seeking help with proper LO, and mod check. (Complete process in post)


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Posted (edited)

Hello all. I'm currently struggling with getting my personal modpack to work, so I decided to make a post in this section and provide my full process.

https://modwat.ch/u/KnotWolf

plugins.txt

As per my other post:

 

 

I switched to Vortex due to MO2 having a few less things that it didn't have, like being able to reinstall all or individual mods. Also to have things better managed on my end. Aside from that, I've made sure my mods are up to date and I've also adjusted the plugins via Wrye Bash.

However, for some reason human animations between my PC and NPCs aren't working. Only solo, creature, and NPC-on-NPC through the 'Fornicate' spell when testing. Sexlab Debug spells also don't work on either the target or self, along with Matchmaker's 'Irresitably Attractive' self and target spells. While 'Pleasure (self)' spell won't do anything to alleviate arousal.

My process for my mods on a new save is installing Sexlabs first then the animations (Zaz first then SLAL packs, enabling all then registering). After that, I check to see in Aroused Creatures' MCM if it's working, because when I just installed Sexlabs before without any animations, AC would say that Sexlabs failed in being enabled/installed. I assume it either has to do with Matchmaker or P+, but I haven't had any issues with them in MO2. Even with Sexlab Tools and Utility Plus.

 

After checking AC, I enable the rest of my mods like Naked Defeat, (Baka) Defeat for NPCs, Devious Devices, SL Aroused (SLAX), SL Separate Orgasms, Fill Her Up, Schlongs of Skyrim, SL Kidnapped Redux, Simple Slavery, and SL Horrible Harrassment, and adjust the finer details to my preference.

 

Now, I have no idea where to find the papyrus0 file as a log. I've checked my documents section and Appdata to no avail. I do have the papyrusutildev file though.

PapyrusUtilDev.log

 

Any advice would be much appreciated. I have reinstalled my skeleton as well, along with Sexlab Framework and all FNIS components.

Edited by KnottyWulf
Posted (edited)

Would have saved time by just Googling "skyrim papyrus log":

https://www.nexusmods.com/skyrim/articles/368

 

Edit: Just disregard any notion of the papyrus log being a CTD log. It has nothing to do with crashes.

 

P+ as far as I know is a broken mod. Maybe it hasn't been updated, or their idea of a performance boost is to remove essential methods from SL. One of the methods it messes with is the AddActor method. Probably the reason why only some of your animations work.

Edited by traison
Posted
11 hours ago, traison said:

Would have saved time by just Googling "skyrim papyrus log":

https://www.nexusmods.com/skyrim/articles/368

 

Edit: Just disregard any notion of the papyrus log being a CTD log. It has nothing to do with crashes.

 

P+ as far as I know is a broken mod. Maybe it hasn't been updated, or their idea of a performance boost is to remove essential methods from SL. One of the methods it messes with is the AddActor method. Probably the reason why only some of your animations work.

 

That's unfortunately what I thought it was for on my end, as I did search it up. Most of the posts I saw using papyrus for logging everything going on in game was from 2015-2017, so I assumed it turned into a crash logger like NetFrameWork and CrashLogger for VR. Thank you for providing that link none the less. And thank you for letting me know regarding P+. Odd that it was working but maybe with my update of old version I found I had is why it's not working anymore.

Posted

Enable papyrus logging and try to start an animation you know doesn't work. Confirm that P+ is indeed the issue by analyzing the papyrus log: If you see errors regarding missing methods in SL's script files, then P+ is your issue. Regardless of whether or not P+ is the issue, the papyrus log will most likely show you why the animation didn't start.

Posted
3 hours ago, traison said:

Enable papyrus logging and try to start an animation you know doesn't work. Confirm that P+ is indeed the issue by analyzing the papyrus log: If you see errors regarding missing methods in SL's script files, then P+ is your issue. Regardless of whether or not P+ is the issue, the papyrus log will most likely show you why the animation didn't start.

 

So, I found a new issue. Animations seem to be able to be forced when you punch an NPC, specifically a guard, and there's the option to satisfy them instead of going to jail. NPCs that get punched and I try to surrender to causes the characters to freeze until the console is opened and closed,

 

image.jpeg.8d2179737714e3d805c3ec6fb7234dd2.jpeg

 

image.jpeg.068b78ef27dd934ed8974cc3d8db77c4.jpeg

 

 

And regarding the guards, they have black face and no schlong during the forced scene. But animations still play.

image.jpeg.a03926122a2b48ea02d1909851b005aa.jpeg

 

I finally got my papyrus logs though, and sexlabs was debugging successfully!

 

SexLabDebug.0.log Papyrus.0.log

Posted

At least 3 major issues in that log:

  1. You have nearly 300 errors and warning about missing scripts and unassigned script properties. This is something you'd only expect to see in a game where someone removed a mod mid-playthrough. If you did this, stop testing your modpack on this save and start a new game. If you didn't uninstall anything, reconsider your mod selection, as you got some broken ones in there.
  2. mfgconsolefunc is missing SetExpression and SetPhoneme. Most like you're using opparco's mfg fix. Use this instead, as it's not missing essential functions.
  3. P+ is broken as expected:
    GetScale not found in sslActorAlias
    SetOpenMouthScale not found in sslActorAlias
    GetOrgasmCount not found in sslActorAlias
    etc.
Posted
5 hours ago, traison said:

At least 3 major issues in that log:

  1. You have nearly 300 errors and warning about missing scripts and unassigned script properties. This is something you'd only expect to see in a game where someone removed a mod mid-playthrough. If you did this, stop testing your modpack on this save and start a new game. If you didn't uninstall anything, reconsider your mod selection, as you got some broken ones in there.
  2. mfgconsolefunc is missing SetExpression and SetPhoneme. Most like you're using opparco's mfg fix. Use this instead, as it's not missing essential functions.
  3. P+ is broken as expected:
    GetScale not found in sslActorAlias
    SetOpenMouthScale not found in sslActorAlias
    GetOrgasmCount not found in sslActorAlias
    etc.

 

Yeah, I don't know why there are so many errors. I've made sure everything is up to date, I also make sure to test on new saves, and only reinstall/uninstall then make a new save.

As for mfg, I don't have any fixes for that installed and never had to get that before. .-. But, I'll see if it fixes itself with P+ disabled.

Posted (edited)

 

8 hours ago, traison said:

At least 3 major issues in that log:

  1. You have nearly 300 errors and warning about missing scripts and unassigned script properties. This is something you'd only expect to see in a game where someone removed a mod mid-playthrough. If you did this, stop testing your modpack on this save and start a new game. If you didn't uninstall anything, reconsider your mod selection, as you got some broken ones in there.
  2. mfgconsolefunc is missing SetExpression and SetPhoneme. Most like you're using opparco's mfg fix. Use this instead, as it's not missing essential functions.
  3. P+ is broken as expected:
    GetScale not found in sslActorAlias
    SetOpenMouthScale not found in sslActorAlias
    GetOrgasmCount not found in sslActorAlias
    etc.

 

Providing these to show all the mods I have.

 

 

 

image.png.3d9a1d5b351952e50679f65d93b87775.png

 

 

Screenshot2023-09-1312_28_01.thumb.png.e81deb1b213669ef66a89959ab52bff7.pngScreenshot2023-09-1312_28_08.thumb.png.f6e31b05ed9d502e7eba9127e988fc87.pngScreenshot2023-09-1312_28_21.png.49fb9a3fac9b81c9ea4bf27be8326764.pngScreenshot2023-09-1312_28_31.png.970f244d240e4ca9ed897057afb7d9c3.pngScreenshot2023-09-1312_28_35.png.c7f2aab4dd428edea0c3a3421fd79eae.png

 

 

 

 

And, looking at the updated papyrus file, it seems that the new Zaz isn't working properly, but apparently FNIS is having issues too?

Papyrus.0.log

 

 

 

 

 

 

 

 

Edited by KnottyWulf
Posted
4 hours ago, traison said:

Whatever slso is, that seems completely broken.

 

Sexlab Separate Orgasm. I have the most recent version of it. 

I think I found the issue though. I have Utility Plus (2023) from here: 


I'm wondering if it's a cause, along with "SOS with papyrusutil & sexlab tweaks".

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