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Racemenu SE skee64.ini settings not working?


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Posted

I've spent days now trying to debug this issue.

I am trying to change iNumOverlays in SKSE/Plugins/skee64.ini but no matter what I do, it doesn't get applied to the game. I am stuck with 3 slots for body/feet/hand/face.

 

Things to note:

- I am using MO2

 

What I checked:

- Nothing is overwriting Racemenu.

- Disabling everything but Racemenu still didn't work.

- Set Racemenu to top priority.

- Created other ini files; SKSE/Plugins/nioverride.ini, SKSE/Plugins/NiOverride.ini, SKSE/skse.ini

- Checked all available logs, found the log "Net Immerse Override Enabled" in skse64.log but it seems to be unrelated.

- Searched Google endlessly for anyone who has come across this issue.

- I found one other guy who the same issue (locked to three slots for every part of the body) in Ostim Discord but I have no idea what the issue is.

- Used rg (rip grep) for any psc or config files that could be messing with Net Immerse.

 

Any ideas? Could there be a mod that's dynamically changing the value? 

Posted
7 hours ago, warhead321 said:

I've spent days now trying to debug this issue.

I am trying to change iNumOverlays in SKSE/Plugins/skee64.ini but no matter what I do, it doesn't get applied to the game. I am stuck with 3 slots for body/feet/hand/face.

 

Things to note:

- I am using MO2

 

What I checked:

- Nothing is overwriting Racemenu.

- Disabling everything but Racemenu still didn't work.

- Set Racemenu to top priority.

- Created other ini files; SKSE/Plugins/nioverride.ini, SKSE/Plugins/NiOverride.ini, SKSE/skse.ini

- Checked all available logs, found the log "Net Immerse Override Enabled" in skse64.log but it seems to be unrelated.

- Searched Google endlessly for anyone who has come across this issue.

- I found one other guy who the same issue (locked to three slots for every part of the body) in Ostim Discord but I have no idea what the issue is.

- Used rg (rip grep) for any psc or config files that could be messing with Net Immerse.

 

Any ideas? Could there be a mod that's dynamically changing the value? 

I use vortex, but never have an issue. When I do a fresh install of Skyrim, I install all mods then find skee64.ini and manually paste over that with a modified version for the overlay slots. Works fine. All I can think it is a MO2 thing causing the overwriting it?

 

Posted (edited)
28 minutes ago, ebbluminous said:

I use vortex, but never have an issue. When I do a fresh install of Skyrim, I install all mods then find skee64.ini and manually paste over that with a modified version for the overlay slots. Works fine. All I can think it is a MO2 thing causing the overwriting it?

 

I was hoping I didn't have to do that but alas... I'll let you know manual installation fixes the issue.

 

Nope. Manual install didn't work either.

 

EDIT: I should be finding more people having the same issue if it is indeed MO2... Not sure what I'm missing here.

Edited by warhead321
Posted

I'm just sharing info just in case anyone else runs into this issue.

I forgot to mention that I am running Linux/proton, and that seemed to be the culprit. I reached out to the other guy who had the same issue. He fixed it by installing the mod below.

 

https://www.nexusmods.com/skyrimspecialedition/mods/18860?tab=files

 

It worked! Despite what the mod description says, it works with Skyrim SE 1.6.640.

 

Apparently, there's some incompatibilities with proton, but the mod somehow bypasses that by using a newer (?) API to read ini files... Well, I don't really care how it works. It just worked.

  • 1 month later...
Posted
On 9/9/2023 at 10:44 PM, warhead321 said:

I'm just sharing info just in case anyone else runs into this issue.

I forgot to mention that I am running Linux/proton, and that seemed to be the culprit. I reached out to the other guy who had the same issue. He fixed it by installing the mod below.

 

https://www.nexusmods.com/skyrimspecialedition/mods/18860?tab=files

 

It worked! Despite what the mod description says, it works with Skyrim SE 1.6.640.

 

Apparently, there's some incompatibilities with proton, but the mod somehow bypasses that by using a newer (?) API to read ini files... Well, I don't really care how it works. It just worked.

Thank you! I had been trying to solve this problem for ages, and settled for being stuck on 3 slots for a time.  I'm also using Proton, and can confirm that this fixes the 3 slot problem too.

  • 4 months later...
Posted

Replying to this topic months later to thank you guys, you just saved my game lol. 

I had a similar issue with mod organizer, for some reason the changes to skee64.ini were not applied and, like the topic author says, I haven't found much documentation about the issue. Finding this specific topic saved the day! Thanks again.

  • 1 year later...
Posted
On 9/10/2023 at 1:44 AM, warhead321 said:

I'm just sharing info just in case anyone else runs into this issue.

I forgot to mention that I am running Linux/proton, and that seemed to be the culprit. I reached out to the other guy who had the same issue. He fixed it by installing the mod below.

 

https://www.nexusmods.com/skyrimspecialedition/mods/18860?tab=files

 

It worked! Despite what the mod description says, it works with Skyrim SE 1.6.640.

 

Apparently, there's some incompatibilities with proton, but the mod somehow bypasses that by using a newer (?) API to read ini files... Well, I don't really care how it works. It just worked.

Thank You very much 

  • 4 months later...
  • 2 months later...
Posted
On 12/25/2025 at 5:54 PM, santen_kesshun said:

just case anyone else runs into this and does not want to install another mod to fix you just have to move the comments to the next line

 

Before

image.png.b3f6c9c765e2ebbe8007189e73568ba2.png

After

image.png.4f653147c40a797ff3cca89ae087e03f.png

 

I also just spent hours re-installing mods and cleaning my install folders. Nothing worked until I moved those comments as described above. Thank you so much for the simple solution! It absolutely worked for me, too.

  • 3 weeks later...
Posted (edited)
On 12/25/2025 at 5:54 PM, santen_kesshun said:

just case anyone else runs into this and does not want to install another mod to fix you just have to move the comments to the next line

 

Before

image.png.b3f6c9c765e2ebbe8007189e73568ba2.png

After

image.png.4f653147c40a797ff3cca89ae087e03f.png

 

I guess PrivateProfileRedirector sanitized it back then with 1.5.97. Current version doesn't seem to work the same way because reasons. I spent a LONG, LONG time monkeying with this and formerly had to resort to a crash course in IDAPro to 'fix' it. (Insert Screeching here). I would GUESS that somewhere along the way in the update circlejerk donkeyshow that The ToddHead forced upon everyone the formatting/comments in the SKEE ini got shuffled around, windows could deal with it and *Nix doesn't.

 

And yup, that fixes it 1000%. Christ.

Edited by 06660

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