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GUC: Guidelines for Ultimate Compatibility


Joooe

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Posted

The day has come. A pure, innocent game that creative minds can mod the shit out of.

However, it would be great if we could start off right away with some guidelines to make incompatabilites as rarely as possible. 

This can be a programming guideline, a documentation guideline or anything else. 

I'm not a modding expert. I might be wishing the impossible. So tell me, what do you think of my suggestion? Do you have any ideas what they could look like? 

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