Joooe Posted September 6, 2023 Posted September 6, 2023 The day has come. A pure, innocent game that creative minds can mod the shit out of. However, it would be great if we could start off right away with some guidelines to make incompatabilites as rarely as possible. This can be a programming guideline, a documentation guideline or anything else. I'm not a modding expert. I might be wishing the impossible. So tell me, what do you think of my suggestion? Do you have any ideas what they could look like?
pr0nsax Posted September 6, 2023 Posted September 6, 2023 With thousands of hours in Bethesda games, a lot with mods (both Loverslab mods and other mods), I'm going to guess it will end up a little bit as usual. https://xkcd.com/927/ 4
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