The_Beholder Posted August 29, 2023 Posted August 29, 2023 I have an idea for a straightforward mod designed for roleplaying purposes, but I lack the skills to make it happen. Maybe some modder out there will take an interest in making it their own? I got the inspiration from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/97802 The idea is similar to SL Release. Every X minutes it would run a scan on the player's arousal level through SL aroused redux, and if it's higher than a certain value, it triggers an event (unless the PC is in combat, actively in a sexlab scene, in dialogue, etc). When the event is triggered, it summons an NPC who immediately starts an aggressive animation with the player character. The event could hook into a mod like Horrible Harassment or Defeat, or it could just play the scene, doesn't really matter to me. What makes it interesting though is the ability to select different NPC types for different roleplaying purposes. Examples for NPC types include: - Ghost - Dremora/Demon - Succubus - Fey/Fairy - Werewolf - Seeker - Etc. The roleplaying opportunities are endless. Lets say your playing a female treasure hunter. You find a mysterious dwemer relic on your travels, but now you're being haunted by the ghost of the dwemer who it originally belonged to, and any time your PC's arousal gets to high, the ghost appears to take his vengeance on your PC. Maybe you're a Vigilant of Stendarr or just someone who's pissed off a daedric prince, and now you're possessed by a dremora or demonic creature that occasionally appears in a plume of smoke to have it's way with you. Maybe you're a male adventurer who's made a deal with a succubus, and whenever your arousal gets too high she appears to drain your balls for you. The options for different NPC types gives the player freedom to work the mod into their game in whichever way they see fit. It also adds a gameplay mechanic, forcing the player to manage their arousal levels so they're not forced into a sex animation at an inopportune time (such as while sneaking into an enemy base). Everything would be controlled via an MCM with options for scan frequency, arousal threshold, summoned NPC type, and post-event stat decreases (like in the defeat mods). You could probably even get away with using all existing NPCs, just borrowing other modders' designs (with their permission of course). What do you think? Anyone interested in making it happen?
DarkBlade13 Posted August 29, 2023 Posted August 29, 2023 (edited) First of all, what is a succubus/fairy? Secondly: having that many options all configurable in mcm requires a fairly large amounth of scripting. Last: Unfortunatly there is no papyrus function to detect dungeons. You can detect interiors but that's it. Might want to have a look at the conditions one can set https://ck.uesp.net/wiki/Condition_Functions. I should probably add that I don't know how to work with arousal. Edited August 29, 2023 by DarkBlade13
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