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Adding bones to armatures for export in Blender


gooboo

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Posted

I was wondering if there was some way I could make some modifications to the armatures I'm using to export my nifs in Blender.

 

Here's the thing- the XP32 skeleton has two sets of breast bones (Breast L/R, and Breast L/R01) and two sets of butt bones (Butt L/R, and Butt L/R01) for a total of four bones for each body part, eight when put all together. Normally when I export a nif in blender I use a pre-existing armature, except none of the armatures I have found actually use all four sets. The most that I have found was an armature that used both sets of breast bones (that's Breast L/R and Breast L/R01) and only one set of the butt bones. I assume most of the people doing breast/butt animations right now are doing them in 3ds max, where they don't have to worry about this whole export armature sort of thing, however in Blender its proving to be a problem. 

 

Basically I want to know if there's any way for me to add the last two butt bones to an armature in Blender or Nifskope somehow, rather than be limited by which bones a pre-existing armature uses, so that I can use all four sets instead of three. It's not the end of the world if I can't- I can still get some pretty good butt animation with my current setup- but my animations look best when I have all four sets to play with. 

 

Thanks!

Posted

Well you can just import a new one, of course the one that has complete butt/breast bones.

 

Never done any animation with XP32 skel before, i use ning's skeleton of female, since it got no breast bones i just import new skeleton which is xp32 skeleton (thanks to en_hawk). In blender selecting Xp32 Skel then go to edit mode and i deleted all bones except breast bones, back to object mode i combine nings skel and breast bones from Xp32 Skel. Hit back to edit mode again, selecting one of the prebreast L/R, under Armature Tab hit the drop list next to "Child of" and selecting Spine2 [spn2]. Might also work for butt bones, well if i understand exactly that you're asking.

 

 

 

Posted

Well that's the problem here- I haven't found an armature that has all sets of breast/butt bones. Like I said I found one with three of the sets, but not the last set of butt bones. 

 

Also, just to be sure we're talking about the same thing I'm not talking about the XP32 skeleton or any other skeleton, just the armatures that you import from pre-existing bodymeshes and attach to your mesh for exporting the nif.

Posted

@gooboo

Small chance you can find any meshes that using all butt bones, since they're not many armor/clothing use it yet. Have you checked Xp32 UNPB redux in nexus yet ? i believe he listed a lots of armor/clothing mod that he recomended, and since we're talking about butt bones then you should be looking for TBBP armor/clothing. Blend it into one armature is doable with nifskope/blender, but i'll go with nifskope simple copy/paste branch should do. 

  

 

Posted

Now that you mention it I can't find any meshes at all that use all four butt bones. At most all of the TBBP compatible stuff I've found just uses the first set of butt bones, and not the second. 

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