ibraccadabra Posted October 3, 2013 Posted October 3, 2013 i noticed small seam on my favorite hair... i tried retexturing to no avail...the ' line" still there ... it looks like it's a edge mesh problem... is there a way to fix this ??    http://s10.postimg.org/rg4pm48qx/enb_2013_10_03_18_41_34_46.jpg   Â
Vioxsis Posted October 3, 2013 Posted October 3, 2013 It's a hard edge on the mesh, you will need to smooth it or weld it (or both) in max/blender.
ibraccadabra Posted October 3, 2013 Author Posted October 3, 2013 thx for your reply so.. i've done exporting it to .obj and import it to blender...and what to i do next ? im a total newbie in blender
Vioxsis Posted October 3, 2013 Posted October 3, 2013 I don't know how to use blender  but if you pick you your mesh change to edit mode select the verts that need welding and on the left panel pick merge > at centre  you should be good i think  Blender will auto smooth the mesh or not smooth it at all, as vertex normals can't be edited yet, (the latest daily builds might have early code for that not checked in a while)   hopefully someone who can use blender will post how.
canderes Posted October 3, 2013 Posted October 3, 2013 The tri file will need to be rebuilt if you change the vertex count of the mesh; I don't recall exactly how to do that. Try smoothing in nifskope: right click the mesh->mesh->smooth faces, do update tangent space. Â Also check to see if the NiTriShapeData (will be highlighted when you click on the hair mesh) for the mesh has 4097 as the BS Num UV Sets. If the normal map isn't set correctly in the nif it won't load the normal map for the hair. Most of the time when I see problems like this setting it to 4097 (required for loading normal map) will fix any smoothing problems because it looks at the _n map instead of the mesh for smoothing.
ibraccadabra Posted October 3, 2013 Author Posted October 3, 2013 I don't know how to use blender  but if you pick you your mesh change to edit mode select the verts that need welding and on the left panel pick merge > at centre  you should be good i think  Blender will auto smooth the mesh or not smooth it at all, as vertex normals can't be edited yet, (the latest daily builds might have early code for that not checked in a while)   hopefully someone who can use blender will post how.   The tri file will need to be rebuilt if you change the vertex count of the mesh; I don't recall exactly how to do that. Try smoothing in nifskope: right click the mesh->mesh->smooth faces, do update tangent space.  Also check to see if the NiTriShapeData (will be highlighted when you click on the hair mesh) for the mesh has 4097 as the BS Num UV Sets. If the normal map isn't set correctly in the nif it won't load the normal map for the hair. Most of the time when I see problems like this setting it to 4097 (required for loading normal map) will fix any smoothing problems because it looks at the _n map instead of the mesh for smoothing.   holy shit!!! i cant believe i just wasting times in blender, while this can be done in nifskope "D i finally fixed it... thank you everyone that was a very clear explanation  here http://postimg.org/image/qezcupe23/
Lagoon0654 Posted October 3, 2013 Posted October 3, 2013 Ohh, I like this hair style. Is this part of a pack you're making or is it just for yourself?
ibraccadabra Posted October 4, 2013 Author Posted October 4, 2013 ^^ no is't a part of apachii hair im tried to retexture it a bit and fix small seam on back side of the hair
Lagoon0654 Posted October 5, 2013 Posted October 5, 2013 Ah. So many hair mods out there it's hard to keep track.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.