manafalls Posted July 26, 2023 Posted July 26, 2023 I know Sexlab tracks all the numbers. I know the documentation provides all the code to get those numbers. Yet I have completely failed at doing so It seems (I say as someone who failed at it) like it should very easy to make a simple master mod with those values pulled and set, which could be used as a master for any mods to track experience outside of that mod's purview. In particular, I'd like to use them as conditional values to hide/reveal dialogue. I can sort of do this with SLSF, but that's reputation, not experience, which is differently useful. What am I missing? Any help? Anyone? I'm on SE 15.97 and SL 163 beta 8.
wareware Posted July 26, 2023 Posted July 26, 2023 52 minutes ago, manafalls said: It seems (I say as someone who failed at it) like it should very easy to make a simple master mod with those values pulled and set, which could be used as a master for any mods to track experience outside of that mod's purview. Yeah its called sexlab framework ? What issue are you having when trying to use the functions from sslactorstats.psc?
manafalls Posted July 27, 2023 Author Posted July 27, 2023 Yeah, and it seems pretty clear, but both: Int VSexSkill = Sexlab.GetSkill(PlayerRef, "Vaginal") Int VagSexSkill = Sexlab.GetSkilllevel(PlayerRef, "Vaginal") return nothing but 0s, no matter how, er, skilled, I get. I'm probably just missing something obvious. Either way, it would be so nice to have these tracked and widely available as conditionals and not to have to add multiple counting functions inside scripts to everything (even if I could actually get them to work!). Thanks for the reply
wareware Posted July 27, 2023 Posted July 27, 2023 You could try (Sexlab as sslactorstats).GetSkill Why are you using "int [variablename]" to assign value? Did you declare your variables as conditional properties?
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