Kiwi-Hawk Posted September 29, 2013 Posted September 29, 2013 Kia ora self tough green horn, at it for a few months only I'm trying to work on the Razia armor which is for CBBE, I use UNP but have no clue how to weight paint If I load a working model into 3D Max that's been madee for CBBE and remove the body replacing it with my UNP body, shape it up so it fits nicely etc by: adding a smooth = 2 Highlight the Skin click the add button and select all the bones (or should I just select the complete body option) The problem with this is the armor part moves to what looks like it old placement will I be able to use the skin that's there? (it has the weight painting done) I (for some reason have never gotten the run animation to load without trashing the model), I tried adding the UNP bones to the skin and it popped backwards out of alignment. I'm hoping there's a way to use the current skin to save me the weight painting issue, one because of the issue loading an animation and two, I don't know how to weight paint and would be learning as I go leading to to believe I get a neat mess Thanks in advance for any help
Vioxsis Posted September 29, 2013 Posted September 29, 2013 You could use the skin wrap modifier to speed things up. But your going to have to learn how to rig weights if only to fix the problems left behind by the skin wrap. Just search youtube for "weighting 3ds max" and watch a few examples.
FastestDogInTheDistrict Posted September 29, 2013 Posted September 29, 2013 For weight-painting, browse Nightasy's tutorials on YouTube - videos 50-55 or so cover the process. It's easier than it first looks. For the (or a) correct process for getting .nif's ready to export from 3dsMax (skin-wrapping, etc.), go to Nightasy video 06.
Kiwi-Hawk Posted September 30, 2013 Author Posted September 30, 2013 Kia ora Thank you both for the replies, I have ALL those videos and your right they'er great. My issue there is I get my body trashing it's self when I load the run animation so I have not been able to do that process. I will start over and try again
FastestDogInTheDistrict Posted September 30, 2013 Posted September 30, 2013 Okay - this can happen if you're using the skeleton.nif with the female body/armour instead of the skeleton_female.nif. When making armour for females, go to: ...\meshes\actors\character\character assets female, and select the skeleton_female.nif when you import your armour/whatever into 3dsMax. ***Also - just in case you're not actually using the Vanilla skeleton/s for this, do NOT try to use XPMS in 3dsmax as a beginner, it's more trouble than it's worth (great to play with, but a bitch to mod with). If you need to use a non-Vanilla skeleton for armour-making, use one of Skulltyrant's "Custom Skeleton Replacer" options instead. Eg: I'm using Skulltyrant's "Basic 6" in Max at the moment - much, MUCH easier to use, bug-free, and it works perfectly in 3dsMax!
Kiwi-Hawk Posted October 1, 2013 Author Posted October 1, 2013 Kia ora Opps thats why I'm having issues, I'm using the UNP body, I guess thats a whole different ball game right?
FastestDogInTheDistrict Posted October 1, 2013 Posted October 1, 2013 UNP should work fine in 3dsMax. Did you try the solution mentioned above?
Kiwi-Hawk Posted October 2, 2013 Author Posted October 2, 2013 UNP should work fine in 3dsMax. Did you try the solution mentioned above? This I did When making armour for females, go to: ...\meshes\actors\character\character assets female, and select the skeleton_female.nif when you import your armour/whatever into 3dsMax. The custom Skely, I'm not sure what one to take, so no not yet
FastestDogInTheDistrict Posted October 2, 2013 Posted October 2, 2013 Ah good! Well, I use Skulltyrant's "Basic 6" because I use Realistic Ragdolls: Reduced Forced and I am making armour for SeveNBase (which requires either XPMS or Skulltyrant's Custom Skeletons).
Kiwi-Hawk Posted October 3, 2013 Author Posted October 3, 2013 Maybe I got the process wrong I was loading the UNP body (with Skely) and after I had finished trying to load the run animation and it bust the body So lately I tried loading the Skely and than the UNP without a skely but then there was no bones when I did the skin. I like the Razia armor but I close to giving it up till I maybe learn a lot more
FastestDogInTheDistrict Posted October 4, 2013 Posted October 4, 2013 If you keep importing the XPMS skeleton as part of a mesh, you will keep having these and/or other problems. Pick a different skeleton - believe me, this will make life, and modding armour, easier.
Kiwi-Hawk Posted October 4, 2013 Author Posted October 4, 2013 Thanks very much for all your time here BTW Do you know of a good step by step I could use eg 1 import body no skeleton 2 import skeleton 3 ... and so on, I could be loading things in the wrong order too, and have no idea when and what bones to load or what to do when making the skin, Nightesies tutorials did not cover that. He loaded the skeleton with the body
FastestDogInTheDistrict Posted October 4, 2013 Posted October 4, 2013 Here is what I (usually) do: - I import the armour I want to work on, and pick a skeleton (when importing, always hit the little "..." tab and locate the skeleton you want to use - make SURE it is the right one. Remember, for females it really does need to be the skeleton_female.nif if you want animations etc. to behave properly). - I then import the body mesh I want to convert the armour to, WITH NO SKELETON (important! You only need one skeleton). Nightasy does cover skinning - check tutorial video 7. I found it best to spend 30mins or so watching videos 6 and 7 the whole way through first, and then went back and did the process step by step with the video running, pausing and re-playing when necessary. Videos 6-16 or so cover a good many of the real nuts & bolts steps for beginners - they are well worth your time watching and explain the process pretty carefully. I still play the videos while I make armours during any steps I'm not yet familiar with, or need to refresh my memory on.
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