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3D Max help, If I load Will I be able too


Kiwi-Hawk

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Posted

Kia ora


 


self tough green horn, at it for a few months only


 


I'm trying to work on the Razia armor which is for CBBE, I use UNP but have no clue how to weight paint


 


If I load a working model into 3D Max that's been madee for CBBE and remove the body


replacing it with my UNP body, shape it up so it fits nicely etc by:


 


adding a smooth = 2


Highlight the Skin


click the add button and select all the bones (or should I just select the complete body option)


 


The problem with this is the armor part moves to what looks like it old placement


 


will I be able to use the skin that's there? (it has the weight painting done) I (for some reason


have never gotten the run animation to load without trashing the model), I tried adding


the UNP bones to the skin and it popped backwards out of alignment.


 


I'm hoping there's a way to use the current skin to save me the weight painting issue, one


because of the issue loading an animation and two, I don't know how to weight paint and


would be learning as I go leading to to believe I get a neat mess


 


 


Thanks in advance for any help


Posted

You could use the skin wrap modifier to speed things up.

But your going to have to learn how to rig weights if only to fix the problems left behind by the skin wrap.

 

Just search youtube for "weighting 3ds max" and watch a few examples.

 

Posted

Kia ora

 

Thank you both for the replies, I have ALL those videos and your right they'er great.

 

My issue there is I get my body trashing it's self when I load the run animation so I have not been

able to do that process. 

 

I will start over and try again

Posted

Okay - this can happen if you're using the skeleton.nif with the female body/armour instead of the skeleton_female.nif. :)

 

When making armour for females, go to: ...\meshes\actors\character\character assets female, and select the skeleton_female.nif when you import your armour/whatever into 3dsMax.

 

***Also - just in case you're not actually using the Vanilla skeleton/s for this, do NOT try to use XPMS in 3dsmax as a beginner, it's more trouble than it's worth (great to play with, but a bitch to mod with). If you need to use a non-Vanilla skeleton for armour-making, use one of Skulltyrant's "Custom Skeleton Replacer" options instead. Eg: I'm using Skulltyrant's "Basic 6" in Max at the moment - much, MUCH easier to use, bug-free, and it works perfectly in 3dsMax! ^_^

 

Posted

UNP should work fine in 3dsMax. Did you try the solution mentioned above? :huh:

 

This I did

 

When making armour for females, go to: ...\meshes\actors\character\character assets female, and select the skeleton_female.nif when you import your armour/whatever into 3dsMax.

 

 

The custom Skely, I'm not sure what one to take, so no not yet

Posted

Maybe I got the process wrong

 

I was loading the UNP body (with Skely) and after I had finished trying to load the run animation and it bust the body

 

So lately I tried loading the Skely and than the UNP without a skely but then there was no bones when I did the skin.

 

I like the Razia armor but I close to giving it up till I maybe learn a lot more

Posted

Thanks very much for all your time here BTW

 

Do you know of a good step by step I could use eg

 

1 import body no skeleton

2 import skeleton

3 ...

 

and so on, I could be loading things in the wrong order too, and have no idea when and what bones to load or what to do when making

the skin, Nightesies tutorials did not cover that. He loaded the skeleton with the body

Posted

Here is what I (usually) do:

 

 - I import the armour I want to work on, and pick a skeleton (when importing, always hit the little "..." tab and locate the skeleton you want to use - make SURE it is the right one. Remember, for females it really does need to be the skeleton_female.nif if you want animations etc. to behave properly).

 

 - I then import the body mesh I want to convert the armour to, WITH NO SKELETON (important! You only need one skeleton).

 

Nightasy does cover skinning - check tutorial video 7. I found it best to spend 30mins or so watching videos 6 and 7 the whole way through first, and then went back and did the process step by step with the video running, pausing and re-playing when necessary. Videos 6-16 or so cover a good many of the real nuts & bolts steps for beginners - they are well worth your time watching and explain the process pretty carefully. I still play the videos while I make armours during any steps I'm not yet familiar with, or need to refresh my memory on. :)

 

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