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How possible would a "modern" Morrowind sex mod be?


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Posted

With things like MWSE-Lua and OpenMW out, I'm a bit surprised no one has ever decided to make the nasty happen with Morrowind. The only thing we have right now is Lovers and Legends, which isn't exactly the most elegant solution for banging or getting banged.

 

Obviously I know jack and shit about being a modder, so maybe it's actually incredibly hard to do things in the Morrowind engine even with the script extender, but I'm just kinda surprised that there's basically nothing really kinky going on in the Morrowind modding community.

Posted

making mods like that is very time consuming and takes years out of ones life, it should be pretty obvious why no one (including you) hasn't bothered to do such a thing.  It's not like people snap their fingers and out comes an entire sex framework.  Ask yourself why you won't make it yourself, and that's the same reason why others won't bother.

Posted

Given the community around FO4, and how dead the modding for the game is, it would be more effective to wait for ES IV and Skywind. The future modding of a new game, bringing with it new opportunities, and energy, rather than trying to backdate frameworks and ideas to suit a 20 year old game, which might end up with a half dozen functional mods.

 

  • 1 year later...
Posted
On 7/16/2023 at 6:46 PM, ButtJutsu said:

making mods like that is very time consuming and takes years out of ones life, it should be pretty obvious why no one (including you) hasn't bothered to do such a thing.  It's not like people snap their fingers and out comes an entire sex framework.  Ask yourself why you won't make it yourself, and that's the same reason why others won't bother.

Gonna necro this 'cause I was searching the forum to see what OpenMW stuff was around yet (answer: none)  and this just seems like a major overestimation of the difficulty. 

 

I know lua very well, but I don't know my ass from a hole in the ground when it comes to OpenMW's API,  and yet, spurred by this post, I just popped the .kf files in a folder and with under 30 minutes of reading up on how Morrowind animation works and looking at API references, I got the animations playing on characters in-game from the console.

 

  Reading the script files, there are fewer lines of code in there than the average submodule of the game project I run; somebody who actually knew OpenMW modding could probably recreate Lovers and Legends in OpenMW-lua in maaaybe as little as a week. The reason I'm not making it myself is only because I have lots of other coding projects to do, and I'm just here playing hooky from my game project to goof around with Morrowind for a couple days.  (Maybe some rainy day I'll give it a go, though)

 

  • 2 months later...
Posted
On 1/19/2025 at 8:52 PM, Penguin1sta said:

Gonna necro this 'cause I was searching the forum to see what OpenMW stuff was around yet (answer: none)  and this just seems like a major overestimation of the difficulty. 

 

I know lua very well, but I don't know my ass from a hole in the ground when it comes to OpenMW's API,  and yet, spurred by this post, I just popped the .kf files in a folder and with under 30 minutes of reading up on how Morrowind animation works and looking at API references, I got the animations playing on characters in-game from the console.

 

  Reading the script files, there are fewer lines of code in there than the average submodule of the game project I run; somebody who actually knew OpenMW modding could probably recreate Lovers and Legends in OpenMW-lua in maaaybe as little as a week. The reason I'm not making it myself is only because I have lots of other coding projects to do, and I'm just here playing hooky from my game project to goof around with Morrowind for a couple days.  (Maybe some rainy day I'll give it a go, though)

 


I hope you come back around to it. I don't know my ass from a text file, so that answers why I haven't made it. There is some demand, someone posted a reorganized version of the original mod to Nexus just about a month before you posted this. Only problem is it needs a seperate morrowind launcher. I'd love to be able to use OpenMW

  • 4 weeks later...
Posted
On 4/8/2025 at 4:19 AM, Sauerclout said:

I'd love to be able to use OpenMW

OpenMW is the way to go, from a programmer point of view a lot of the game functionalities are exposed to the LUA interpreter... And I mean A LOT!

Character animation.... CHECK

Camera control... CHECK ( the camera can even be defined as a separate movable model from the player)

Tons of additional functions... CH... well you got the ideas ;)

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