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Creating Custom Sliders In Bodyslide/Outfit Studio


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Posted
  1. Outfit Studio
  2. Load project.
  3. Slider -> New Slider
  4. Deselect all sliders, except for the new one.
  5. Turn on edit mode for the new slider.
  6. Use the tools available in OS to morph the mesh.
  7. Disable edit mode.
  8. Save.

One thing you may want to consider before this is that you'll have to copy that slider to every single outfit and body you want to use it on. In some cases you may get away with having OS copy the new slider to the outfit but expect to have to do some by hand. The larger the edits, the more manual work I would expect. Even if OS could copy it to all outfits, applying it to the base game outfits alone is going to give you a sore hand from all the clicking - there is no batch edit mode or automation script.

Posted

Here is the issue I'm having.

 

The character I'm using has a weight of 75%. If I build an outfit as long as it's the upper or lower piece I can build it in BS then open in OS and make any minor adjustments to fix clipping etc and then export nif to _01.nif and there's no issue

 

But when I do the exact same process for misc apparel items like gloves/sleeves and load in game. Those apparel items don't fit my character because it's using the full 100%weight and not the weight of my character if that makes sense.

 

So I'm just trying to get a way to building those misc outfit items so that they fit my characters 75% weight just like the other outfit items do.

Posted

Are you trying to add a weight slider to clothing that doesn't currently have a weight slide and isn't affected by character weight? You have to resave it in OS and edit the ESP.

 

In OS:

open the outfit and use the "SAVE AS" function and enable weight by checking a box.

this will make BS create two new files that end with (_0.nif and _1.nif)

 

In SSEedit:

open the Armor Addon that points the the armor you changed and enable the male (or/and) female weight sliders.

edit the file path to end with "_0.nif"

        Example:

                  Change: meshes\filepath\filename.nif

                           To: meshes\filepath\filename_0.nif

 

Do this because outfits that have weight sliders have two files to represent weight 0 (_0.nif) and weight 100 (_1.nif. The game engine will automatically morph the outfit for all the weights 1-99.

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