Haakonmild Posted July 3, 2023 Posted July 3, 2023 I feel like I have scoured the internet for a solution, atm. The only thing I can find, is that it somehow acts weird around ultima combat, which I dont use at all. I have done all you have to do, to make it run, as it's ONLY Draugr animation that won't play. My PC actor is the only one that does some movement.. I'm totally lost here, as I really can't find someone with a similar issue.. Any brainstom or suggest is high appreciated. This to know I use both FNIS and nemesis. ty
Ghost_XXX Posted July 3, 2023 Posted July 3, 2023 (edited) 5 hours ago, Haakonmild said: I feel like I have scoured the internet for a solution, atm. The only thing I can find, is that it somehow acts weird around ultima combat, which I dont use at all. I have done all you have to do, to make it run, as it's ONLY Draugr animation that won't play. My PC actor is the only one that does some movement.. I'm totally lost here, as I really can't find someone with a similar issue.. Any brainstom or suggest is high appreciated. This to know I use both FNIS and nemesis. ty since you use finis and nemesis together you have to go to your nemesis output folder->meshes->actors....if there is a drugr folder delete it...and it should work nemesis output folder should not overwrite fnis output folder and vice versa...there should be nothing common between them Edited July 3, 2023 by Ghost_XXX
Haakonmild Posted July 3, 2023 Author Posted July 3, 2023 (edited) 7 hours ago, Ghost_XXX said: since you use finis and nemesis together you have to go to your nemesis output folder->meshes->actors....if there is a drugr folder delete it...and it should work nemesis output folder should not overwrite fnis output folder and vice versa...there should be nothing common between them I use MO2, and I can't see any Draugr folder, or any other "actor" folders that contains the animations them self. In the output folder in MO2. I see mostly only behavior, like attackbehavior.hkx, weapunequip.hkx and alot of *xml files. This is how I make every thing work together. Run fnis Open Explorer virtual folder in mo2. Copy all folder in actor, excluded human animations Save the files somewhere, on my harddrive. Run nemesis Open explorer virtual folder in mo2 Copy the saved files, into the actor folder in explorer virtual folder. Every single animation works when doing it like this.. Except Draugrs. EDIT: Seems like Falmer animations are busted too after doing some research and testing Edited July 3, 2023 by Haakonmild
Ghost_XXX Posted July 3, 2023 Posted July 3, 2023 8 hours ago, Haakonmild said: I use MO2, and I can't see any Draugr folder, or any other "actor" folders that contains the animations them self. In the output folder in MO2. I see mostly only behavior, like attackbehavior.hkx, weapunequip.hkx and alot of *xml files. This is how I make every thing work together. Run fnis Open Explorer virtual folder in mo2. Copy all folder in actor, excluded human animations Save the files somewhere, on my harddrive. Run nemesis Open explorer virtual folder in mo2 Copy the saved files, into the actor folder in explorer virtual folder. Every single animation works when doing it like this.. Except Draugrs. EDIT: Seems like Falmer animations are busted too after doing some research and testing give me a screenshot of your mo2 with fnis output mod and nemesis output mod
Haakonmild Posted July 3, 2023 Author Posted July 3, 2023 I got it to work, had to de-install creature from fnis, and install the creature pack again.. Or at least that is what I think.
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