Alex3009 Posted July 2, 2023 Posted July 2, 2023 Is there a mod that allows you to use SexLab statistics for dialog filters? I want to make it so that in my primitive mod, dialogues appear only under certain conditions, based on SexLab statistics There is a similar thing in the fashion of SexLab - Sexual Fame [SLSF], but there the statistics are separate from SexLab, and even divided into regions. As far as I understand, it should not be difficult to make such a mod, but I have absolutely no experience in scripts to transfer statistics from SexLab to the "Global" form CreationKit
wareware Posted July 2, 2023 Posted July 2, 2023 In SexlabFramework.psc look for "START STAT FUNCTIONS" segment. It should give you a list for all the functions which can be used to retrieve values of sexlab stats for any actor and has a bunch of player specific functions too.
Alex3009 Posted July 2, 2023 Author Posted July 2, 2023 Thank you. I'll try to see now. Perhaps my knowledge in this is enough.
Alex3009 Posted July 2, 2023 Author Posted July 2, 2023 38 minutes ago, wareware said: In SexlabFramework.psc look for "START STAT FUNCTIONS" segment. It should give you a list for all the functions which can be used to retrieve values of sexlab stats for any actor and has a bunch of player specific functions too. I read this section, but I didn't understand how it can be used in the "condition function" section when creating dialogs. As I understand it, it is supposed to write new scripts for this. As I wrote, I myself do not understand writing scripts at all.
wareware Posted July 2, 2023 Posted July 2, 2023 https://tesalliance.org/forums/index.php?/topic/5039-class-2-properties/ Search for Conditional Properties What you want to do is create a script in your quest, add conditional properties to it and use those to check for conditions.
Alex3009 Posted July 2, 2023 Author Posted July 2, 2023 23 minutes ago, wareware said: https://tesalliance.org/forums/index.php?/topic/5039-class-2-properties/ Поиск условных свойств Что вы хотите сделать, так это создать сценарий в своем квесте, добавить к нему условные свойства и использовать их для проверки условий. It's too difficult for me, especially considering that I don't know English, and the translator doesn't help much here... Of course, it would be much easier for me to take a ready-made mod that has ready-made scripts. It seems like the BaboDialogue mod has a ready-made solution, but the mod itself is too global to use in my fashion.. I will try to cut out the necessary functionality somehow, or I will continue to look for similar mods.
Alex3009 Posted July 2, 2023 Author Posted July 2, 2023 BaboDialogue did not work, for some reason the data is incorrect, it is visible that it keeps its own statistics.
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