pokemon4life69 Posted June 27, 2023 Posted June 27, 2023 (edited) I started a playthrough the other day and everything was fine until I tried loading a save the next day. Some of my earlier saves still work but my 8 most recent saves all crash on load. Any help would be greatly appreciated!! I want to add that even if I go to a earlier save the saves quickly become unstable and begin to crash. I use SPID, Giantess, Faster HDT-SMP and I've experimented with removing them and loading saves to see if it would work with no success. Edit: I can deactivate racemenu and load my saves again but I get a warning that OHeels isn't working anymore (because it needs racemenu). Not really a fix though.. crash-2023-06-27-20-10-58.log crash-2023-06-27-20-10-58-REPORT.txt Edited June 27, 2023 by pokemon4life69
Inquizit0r Posted June 27, 2023 Posted June 27, 2023 Not an expert, but seeing how your 16 GB RAM is almost completely drained could be the reason. Seems like you have some extremely script-heavy mods installed that are causing this. Well, the way I see it: -Start new playthrough, uninstall some script-heavy mods (because uninstalling mods mid-playthrough is quite unsafe) OR -Add more RAM sticks into your PC (keep in mind it should be the same ones, mainly the clock speed) Then again, this is just my guess, it could be causing something else.
pokemon4life69 Posted June 27, 2023 Author Posted June 27, 2023 (edited) 5 minutes ago, Inquizit0r said: Not an expert, but seeing how your 16 GB RAM is almost completely drained could be the reason. Seems like you have some extremely script-heavy mods installed that are causing this. Well, the way I see it: -Start new playthrough, uninstall some script-heavy mods (because uninstalling mods mid-playthrough is quite unsafe) OR -Add more RAM sticks into your PC (keep in mind it should be the same ones, mainly the clock speed) Then again, this is just my guess, it could be causing something else. I'm sorry I uploaded the wrong crashlog.. I updated with the one I'm currently having trouble with. It was indeed a ram issue with the old crashlog Edited June 27, 2023 by pokemon4life69
traison Posted June 28, 2023 Posted June 28, 2023 (edited) Even if you identified RaceMenu as the source of the problem you didn't specify which version you're using. I'm going to assume its the latest version (RaceMenu Anniversary Edition v0-4-19-14-19080-0-4-19-14-1667000011) since the offsets line up in the disassembler. There's some strings near the faulting offset (skee64.dll+009D674) : "OverrideRegistration<class std::shared_ptr<class SKEEFixedString>" "%s - Error loading unexpected chunk type %08X (%.4s)" "%s - Error loading override registration count" More strings found going up (down) the callstack: Spoiler "MultiRegistration<class OverrideRegistration<class std::shared_pt" "%s - Error loading multi-registrations (%d/%d)" "NodeRegistrationMapHolder::Load" "%s - Discarding node overrides for (%08llX) form is invalid" "%s - Discarding node overrides for (%08llX) form is deleted" "%s - Discarding node overrides for (%08llX) form is not a referen" "%s - Error loading override gender registrations" "%s - Error loading reg key" "OverlayHolder::Load" "%s - Error loading overlay actor" You may find the string "Loading..." in the skee64.log file. If you do, pay close attention to what comes after it, as the crash happened after it (obviously I guess). Edit: It won't be any of the strings above, as it never got to any of them. You may however see something different. Only overrides related thing I can think of in RaceMenu is the skin override feature. Skin overlays may or may not be different in this case. There's been issues with overrides before, however this is slightly different. This looks more like its having trouble loading an override of some kind. I can't see which file its trying to load here; no dds is mentioned in the crash log either. Some things I would start with (not necessarily in order): Look through skee64.log. Google the strings above and see what you can find. Look through any skee config files, disable anything related (or as much as possible) to see if it changes the situation. Search through all pex files in all mods for HasSkinOverride, AddSkinOverrideFloat, AddSkinOverrideInt, AddSkinOverrideBool, AddSkinOverrideString and AddSkinOverrideTextureSet. Find the mods that each script belongs to, and consider removing them until the issues with RM's overrides are fixed. This will most likely not fix your saves, as stuff like this is baked into the saves themselves and ReSaver will most likely not help either. Downgrade skee. On an unrelated note, I would recommend you do not use Sephs Skyrim Experimental Crash Log Analyzer, at least not yet. It's hiding a lot of essential information such as the entire callstack, the registers, and the stack. I mean like 90% of the information is hidden. It may be more readable than a wall of numbers for those who do not read assembly code - but for me it's of no use. Edited June 28, 2023 by traison
pokemon4life69 Posted June 29, 2023 Author Posted June 29, 2023 (edited) On 6/28/2023 at 4:49 AM, traison said: Even if you identified RaceMenu as the source of the problem you didn't specify which version you're using. I'm going to assume its the latest version (RaceMenu Anniversary Edition v0-4-19-14-19080-0-4-19-14-1667000011) since the offsets line up in the disassembler. There's some strings near the faulting offset (skee64.dll+009D674) : "OverrideRegistration<class std::shared_ptr<class SKEEFixedString>" "%s - Error loading unexpected chunk type %08X (%.4s)" "%s - Error loading override registration count" More strings found going up (down) the callstack: Hide contents "MultiRegistration<class OverrideRegistration<class std::shared_pt" "%s - Error loading multi-registrations (%d/%d)" "NodeRegistrationMapHolder::Load" "%s - Discarding node overrides for (%08llX) form is invalid" "%s - Discarding node overrides for (%08llX) form is deleted" "%s - Discarding node overrides for (%08llX) form is not a referen" "%s - Error loading override gender registrations" "%s - Error loading reg key" "OverlayHolder::Load" "%s - Error loading overlay actor" You may find the string "Loading..." in the skee64.log file. If you do, pay close attention to what comes after it, as the crash happened after it (obviously I guess). Edit: It won't be any of the strings above, as it never got to any of them. You may however see something different. Only overrides related thing I can think of in RaceMenu is the skin override feature. Skin overlays may or may not be different in this case. There's been issues with overrides before, however this is slightly different. This looks more like its having trouble loading an override of some kind. I can't see which file its trying to load here; no dds is mentioned in the crash log either. Some things I would start with (not necessarily in order): Look through skee64.log. Google the strings above and see what you can find. Look through any skee config files, disable anything related (or as much as possible) to see if it changes the situation. Search through all pex files in all mods for HasSkinOverride, AddSkinOverrideFloat, AddSkinOverrideInt, AddSkinOverrideBool, AddSkinOverrideString and AddSkinOverrideTextureSet. Find the mods that each script belongs to, and consider removing them until the issues with RM's overrides are fixed. This will most likely not fix your saves, as stuff like this is baked into the saves themselves and ReSaver will most likely not help either. Downgrade skee. On an unrelated note, I would recommend you do not use Sephs Skyrim Experimental Crash Log Analyzer, at least not yet. It's hiding a lot of essential information such as the entire callstack, the registers, and the stack. I mean like 90% of the information is hidden. It may be more readable than a wall of numbers for those who do not read assembly code - but for me it's of no use. Thank you for replying! I wasn't able to find anything in skee64.log file but I'm also not entirely sure what I'm looking for. I am using the most recent version of racemenu. I use SPID but specifically I use "Racial Skin Varience" https://www.nexusmods.com/skyrimspecialedition/mods/81668 . I for the most part was able to resolve the issue by disabling a npc replacer ( https://www.nexusmods.com/skyrimspecialedition/mods/68833 ) which also did something similar to Racial Skin Varience. The saves that crashed still crashed so I had to load a earlier save but everything seemed to be working fine until this morning. The crashes are more rare now but I'm still getting a similar crash. I'll keep looking into the issue but now the crashes are uncommon, although maybe I can pin point the cause better that way. BTW I use CRA only so a noob like myself can understand better. I still use the original crash log when diagnosing Edit: This is incredibly weird but right before my save began crashing on load I was doing something in racemenu and once I got out of racemenu my character started twisting while simultaneously flying into the sky. My camera would remain on the ground and I couldn't find my character when looking up. I could walk around still but I was 'invisible' and there was a wobble to the camera. I was honestly afraid to go back into racemenu so I loaded and that's when I noticed my load was crashing like before...... I've seen this 'event' 3 or 4 times over the course of like 6 months but it was never that big of an issue other than it scaring me half the death crash-2023-06-29-08-24-33.log crash-2023-06-29-08-24-33-REPORT.txt Edited June 29, 2023 by pokemon4life69
traison Posted June 29, 2023 Posted June 29, 2023 This new crash is identical to the previous one (callstack is the same).
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