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Help me to make Gunners Grea... I mean Hostile again :)


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Posted (edited)

I made a mistake while tinkering with the mods, normally when I try a new mod I make 3 new fresh saves prior to installing it (just in case, I overwrite one by mistake, it's known to happen) then try some mod and either keep it or remove it.

 

This time I screwed up, and used a wrong save....

 

I installed the mod that makes Gunners as a faction friendly to PC, and gives some extra options -  some quest-giving NPC appear in gunners locations, etc.  

Now, what I did, and yeah, mea culpa, I used the save right after the installation of said mod, and  played for a while not realizing that gunners are still friendly (mod is removed and deleted, there are no extra NPC or extra quests) but gunners are still 'green' aka friendly, and it creates some very awkward moments, to be honest.

Even if I go to the Gunner's Plaza and start shooting them point blank in the heads - they do not attack.

 

So essentially this mod set some value to the gunners as whole,  and it made the faction friendly. 

 

Now the question is - could you tell me how to rectify it? I'm sure there is a command that sets faction hostility (the mod has done it somehow, so there is a way, besides there is a metric ton of mods that create all kinds of scenarios when certain fraction becomes temporary friendly).

 

I honestly searched for couple of days on my own, and I tried to contact the author of mod mentioned, to ask this very thing (a week passed, so I don't have much hope)

 

But then it struck me - there are some moders right here and they are tinkering with factions routinely. So hence the question.

 

Thank you very much in advance!

 

P.S. I realize it's done using command 'setally'  and  'setenemy' 

But i'm not sure how to do it with gunners specifically.

Or alternatively if I was added to a faction it should be something like 'Player.RemoveFromFaction'

Problem is I need the ID of gunner faction to test it.  And ideal a way to look up current faction alliances.

Sorry for being stupid

Edited by mishovur
Posted

ok... found how to do it.

:))

 

setenemy 1c21c 58303 1 1

 

Where 1c21c - it's a player's faction

58303 - are gunners

1 and 1   are respectively hostility in both ways (weirdly enough you can make it one way only. Not sure what for, but whatever)

 

Same way if one writes  

setally  1c21c 58303 1 1 - one makes them friendly.

 

0 0 will make them neutral in both cases, nonmatter what command was used. 

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