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Conversation options vanishing and causing an temporary corrupt save file


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Posted

I got an issue that I got several mods that add additional conversation options when talking to npcs or followers

but sometimes when the conversation starts some of these lines vanish before i can selct them and after that I can't reload because the all savefiles are shown as corrupt

when I close the game to the desktop and start Skyrim new I can load the save files and everything works as intended untill the next conversation error occurs.

 

I guess thats caused by all the mods that add new conversation options. but I doubt that I'm the only one who experienced this so has someone an Idea

how I can prevent this from happening or is there a mod or workaround to solve this issue?

Posted

I had a very similar issue like this one.  Multiple lines of dialogue would disappear randomly.   That is when I would expect the snapshot of the screen for each save file would show a $pic (whatever with colored bars) and it would indicate that all the saves are corrupted.  I would save a new file and, like you, exit the game and start it back up with no issue.  Until the dialogue problem would happen and the process of saving, exiting, and restarting the game would help again.  I ended up having to disable several mods in groups.  Such mods like Vander Nightbrook, some armors that may have been distributed to NPCs, follower mods, etc, and updated Nether's Follower Framework.  I also started a new game.  I am not sure which one did it, but the problem seems to have stopped.  You may have to start disabling each mod, or do it in groups, process of illimitation type troubleshooting.  Hopefully this helps.

Posted (edited)

yeah exactly thats the issue.

 

I'm sure it must be some mods that edit the talking who cause this errar and can't work togeth... I just hope its none of the mods that I consider a must.

 

but I just noticed I downloaded better dialouge options but forgot to istall it... will try this first and than do what you suggested, dissabeling mods.... at least I have ModManger so I can do this via chaneging Profiles and not via deinstalling and reinstalling.... changed a lot of clothes mods to be clothes and not light or heavy armor... which is something I find really strange that even underwear is often set up as heavy armor.

 

 

but I got one question concerning load order.

 

I Use Mod manager and I got on the right side the load order created/managed by loot for the esm, esp esl iles

on the left side ist just the List of the installed mods if a mod doesn't overwrite another does the Priority play any role?

e.g. the Mod that adds  Questmarkers to the 24 Stones of Barenziah .

On the Left side i got it directly under the CC Mods from Aniversary edition (so its Priority 77)..it doesn't overwrite anything .

does it matter when I move it on the left side to Priority 150 or 200 (I won't move the positon of the esp. file)

Edited by Chlodwig
Posted
5 hours ago, Chlodwig said:

yeah exactly thats the issue.

 

I'm sure it must be some mods that edit the talking who cause this errar and can't work togeth... I just hope its none of the mods that I consider a must.

 

but I just noticed I downloaded better dialouge options but forgot to istall it... will try this first and than do what you suggested, dissabeling mods.... at least I have ModManger so I can do this via chaneging Profiles and not via deinstalling and reinstalling.... changed a lot of clothes mods to be clothes and not light or heavy armor... which is something I find really strange that even underwear is often set up as heavy armor.

 

 

but I got one question concerning load order.

 

I Use Mod manager and I got on the right side the load order created/managed by loot for the esm, esp esl iles

on the left side ist just the List of the installed mods if a mod doesn't overwrite another does the Priority play any role?

e.g. the Mod that adds  Questmarkers to the 24 Stones of Barenziah .

On the Left side i got it directly under the CC Mods from Aniversary edition (so its Priority 77)..it doesn't overwrite anything .

does it matter when I move it on the left side to Priority 150 or 200 (I won't move the positon of the esp. file)

 

1. Have a test at the Lazy Item / Lazy Tools mod from LazyGirl.  If I recall, Lazy Item is a very easy way to change the armor type on the fly, along with some other stats.  Not only can you change the armor rating, you can change what is considered heavy to something like 'clothing'...I think

 

2. I use mod manager too.  Yes, both sides of the window matter when putting things in Priority.

 

On the left side - the bottom will always overwrite what is above if it finds a path\file that is the same between two mods that are enabled.  You can tell by the lightning bolt icon.  If there are no icon then there is no overwriting happening.

 

On the right side - Load Order that shows only the plug-in file for each mod enabled.  Since the file names are different here, there is really no overwriting, I guess you could say.  This how the mods are loaded in a certain order when starting the game.   Some mods have a requirement of another mod/plug-in.   I'm no expert on Mod Organizer, but to me this is generally how it works - If mod A requires mod Z then when mod A is finally loaded upon game start then it is already 'expecting' mod Z to be loaded before.   I never use LOOT because I have had experiences with it not setting the load order properly and bits of my game do not work right.  So I manually configure the load order.  If anyone else has any input on this or if I need to correction, just let me know here.

Posted (edited)

I can't find the Mod...well meanwhile I guess its more than one Mod that are causing this issue... 

I still think that its caused by mods that adds conversation options to NPCs and that these mods don't get allong with each other

 

I'm down to these mods that I think that one ore more of them togehter cause the issue

 

SL Romance,

SL Aproach Redux, 

TAP,

Babodialouge,

Horrible Harrasment

SL Drunk

SL Fame

SL Adventures

Immersive Wenches,

 

 

after continous testing it could be SL romance  without it I get less problems not none but less.

now I need a new mod to keep my Character able to talk npcs into her bed

 

 

 

Edited by Chlodwig
Posted
7 hours ago, Chlodwig said:

after continous testing it could be SL romance  without it I get less problems not none but less.

now I need a new mod to keep my Character able to talk npcs into her bed

 

I also used SL Romance before but have gotten rid of that as well.  Although, I have Sereana Dead Sexy mod which includes a spell to cast on almost any NPC to initiate sex.  The mod itself is mostly fun.  Has a macabre atmosphere but like you are in one of those low-grade movies?  Not sure of a proper description.  However, that mod is quite elaborate and large.  Took a bit of time just to set that up.

Posted

I'm already thinking of getting rid of all unnecessary mods that are more nice to have but not really important for gameplay.

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