Lambd Posted May 17, 2023 Posted May 17, 2023 My main issue in VR right now is that in a scene, the actors are incredibly easy to misalign, supposedly because of HIGGS. I move my controller or HMD wrong and the other person is pushed several feet away, completely disconnected. I'd rather not disable HIGGS entirely, but even if I do, my game CTDs. My question is: is it possible for HIGGS to not push actors or myself away during a scene? Maybe disable player collisions entirely? Or somehow snap the bodies in place?
Lambd Posted May 17, 2023 Author Posted May 17, 2023 Update. Tweaking PLANCK's ini config to disable collisions with followers helps partly - you still have CBPC interactions but you don't seem to push the actor away with your body or hands. The other part of the issue remains, which is that my entire body moves with the HMD, so slightly moving my head ruins all alignment.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now