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Which Arousal Framework "Just Works" (tm) on current AE?


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Posted (edited)

I tried OAroused, and while i like the idea and intuitive interface (relatively speaking: The algo is still confusing, but less so than others), it doesn't work for creatures, is known to crash with multiple mods, and i noticed other problems.

 

So then i tried SLAX. Helluva confusing algo, but hey it affects creatures and doesn't crash. Unfortunally the algo only works properly for the player char! For every NPC (human or creature), parts of the algo seem to be ignored, such as the "days since last orgasm"-value. And its idea of "exposure" seems to be a literal random crapshot, that makes actors jump to 100 arousal for no obvious reason, but doesn't affect an NPC surrounded by naked girls for 2 hours. So for all practical intents and purposes, the SLAX algo is simply broken.

 

So this made me wonder: Which arousal framework "just works" on AE right now? At this point i don't care anymore about fancy features and algos. I just want the basics to work, and work everywhere all the time. 

Edited by libertyordeath
Posted
On 5/16/2023 at 7:49 AM, libertyordeath said:

I tried OAroused, and while i like the idea and intuitive interface (relatively speaking: The algo is still confusing, but less so than others), it doesn't work for creatures, is known to crash with multiple mods, and i noticed other problems.

 

So then i tried SLAX. Helluva confusing algo, but hey it affects creatures and doesn't crash. Unfortunally the algo only works properly for the player char! For every NPC (human or creature), parts of the algo seem to be ignored, such as the "days since last orgasm"-value. And its idea of "exposure" seems to be a literal random crapshot, that makes actors jump to 100 arousal for no obvious reason, but doesn't affect an NPC surrounded by naked girls for 2 hours. So for all practical intents and purposes, the SLAX algo is simply broken.

 

So this made me wonder: Which arousal framework "just works" on AE right now? At this point i don't care anymore about fancy features and algos. I just want the basics to work, and work everywhere all the time. 

OAroused is only for OStim, if you using without OStim or with other Sexlab mods, there is a chance to be conflict.
You can use OSL Aroused if you want to use both of these mods, maybe it can help you to crash less.
Both OAroused, OSL Aroused and Sexlab Aroused are not supported for creature. If you want creature aroused you need this one: SexLab Aroused Creatures SE
Also why do you need arouse system for creature. You don't need aroused system for sex, unless specific mods want this system and require the mod.

I don't use SLAX so can't talk about that, good luck for using it .~.
OAroused, OSL Aroused and Sexlab Aroused should work for AE, but I will recommend OSL Aroused.

Posted (edited)
11 hours ago, duy123a said:

OAroused is only for OStim, if you using without OStim or with other Sexlab mods, there is a chance to be conflict.
You can use OSL Aroused if you want to use both of these mods, maybe it can help you to crash less.

My statements were about OSLAroused, not OAroused. Sorry for the confusion.

 

Also, at least on my setup i can now report that SLAR "just worked" at first. And then it just stopped working completely (nobody was updated anymore - as if the scripts decided to stop running).  Restarts wouldn't fix it either.

 

I'm currently running SLAR Baka, which.... works half of the time. By that i mean, just like vanilla SLAR it occassionally stops updating arousal, but unlike vanilla after a minute or two it starts working again. I noticed those "outtages" usually happen if sexscenes are running - player or npc - and it starts working again after all sexscenes ended. So this might not even be a bug, but rather by-design. It's just a design i don't like - especially while using TDF Prostitution to pimp followers, so all i do is walk around to find aroused clients while my girls go at it - and then wonder why everyone is cold and not aroused by sexacts right in front of them.

 

To my knowlege there are no other SL arousal frameworks to try. There's OSLA, SLAX, SLAR and SLAR Baka. So for my setup at least i have to conclude there currently is no arousal framework that "just works" on AE. Three of the four lack basic functionality or are bugged, and the fourth only works half of the time. 

 

 

Edited by libertyordeath
Posted (edited)
On 5/21/2023 at 6:56 AM, libertyordeath said:

My statements were about OSLAroused, not OAroused. Sorry for the confusion.

 

Also, at least on my setup i can now report that SLAR "just worked" at first. And then it just stopped working completely (nobody was updated anymore - as if the scripts decided to stop running).  Restarts wouldn't fix it either.

 

I'm currently running SLAR Baka, which.... works half of the time. By that i mean, just like vanilla SLAR it occassionally stops updating arousal, but unlike vanilla after a minute or two it starts working again. I noticed those "outtages" usually happen if sexscenes are running - player or npc - and it starts working again after all sexscenes ended. So this might not even be a bug, but rather by-design. It's just a design i don't like - especially while using TDF Prostitution to pimp followers, so all i do is walk around to find aroused clients while my girls go at it - and then wonder why everyone is cold and not aroused by sexacts right in front of them.

 

To my knowlege there are no other SL arousal frameworks to try. There's OSLA, SLAX, SLAR and SLAR Baka. So for my setup at least i have to conclude there currently is no arousal framework that "just works" on AE. Three of the four lack basic functionality or are bugged, and the fourth only works half of the time. 

 

 

Have you tested the setting in MCM of SLAR/ SLAR Baka ver. By default it won't calc if no one is nude. You need to be nude or some NPCs near you are nude.
I have using SLAR vanilla/ SLAR Baka/ OSLA. SLAR Baka is 99% similar to SLAR vanilla. He only add some special keywords for it. If you have a problem with Baka ver then you also have the problem with vanilla one since the scripts is the same.

Also aroused system of SLAR is very demanding, if your VM is already stressed then it won't do anything. That why I prefer to use OSLAroused, who will lift the calc from Papyrus VM to C++ SKSE to reduce VM stress.

Edited by duy123a
Posted (edited)
16 hours ago, duy123a said:

Have you tested the setting in MCM of SLAR/ SLAR Baka ver. By default it won't calc if no one is nude. You need to be nude or some NPCs near you are nude.

Given that on SLAR Baka the outtages are usually during sexacts, and sex is nude, that can't be the problem. Plus i tried with naked-update enabled and disabled. 

 

Quote

Also aroused system of SLAR is very demanding, if your VM is already stressed then it won't do anything.

Well that's the funny part: I'm running a setup that is relatively light compared to what others run. Around 300 mods, including 80 CCs and about 140 mods without any papyrus scripting at all. So my actual papyrus load is around 80 mods, papyrus tweaks is set to 500 ops per frame (5x vanilla), and none of my cpu-cores are maxed out (mainthread at 80%, all others below 60%). 

 

In short: Everything runs snappy. Any yet this isn't the first time a small handful of troublemaker mods seem to be lagging. It's like 99% of scripting runs at top speed, yet there's 1% that occassionally lags so hard, they start dumping stacks (hello SLAC! It's like every time i play, i discover a new bug about you). But this doesn't seem to be the issue with SLAR on my setup. How do i know? Well i've been randomly checking saves in resaver, and i never saw a single active SLAR instance - nevermind framedumps.

 

TLDR: If there is a papyrus-VM problem, then it's not related to real performance but some artificial bottleneck.

 

Quote

Also aroused system of SLAR is very demanding, if your VM is already stressed then it won't do anything. That why I prefer to use OSLAroused, who will lift the calc from Papyrus VM to C++ SKSE to reduce VM stress.

I know and respect this about OSLA. However it doesn't support creatures, and it had crashbugs just 3 weeks ago. Supposedly those are all fixed with the recent update, but i'm the opposite of a betatester: My goal is to create a rockstable skyrim setup so i can focus on playing the game, rather than tinker with it. A mod that was crashy only 3 weeks ago, and now "might be stable", is not a candidate for what i'm trying to do.

 

 

Edited by libertyordeath
Posted

Really sorry for adding to this, but was wondering, Libertyordeath, when you mention that you tried SLAX, have you been using the version SLAX-ASA3 on that support forum (page 35) or the original one?

 

Only asking as I have been using the ASA3 version  for a while, and I'm finding it better for my setup, but now i'm wondering if maybe I need to do more analysis on my results.

Posted (edited)
13 hours ago, libertyordeath said:

Well that's the funny part: I'm running a setup that is relatively light compared to what others run. Around 300 mods, including 80 CCs and about 140 mods without any papyrus scripting at all. So my actual papyrus load is around 80 mods, papyrus tweaks is set to 500 ops per frame (5x vanilla), and none of my cpu-cores are maxed out (mainthread at 80%, all others below 60%). 

If you using Papyrus Tweaks, have you set iMaxAllocatedMemoryBytes to at least 500000. This is an important step but sometimes people forget to set it.
Honestly no mods are completely stable in the modding ground, but in my opinion SLAX Baka may be the most stable (I'm using OSLA recently and can't tell you much about it, it seems fine by me. While I have used SLAX Baka for a few years already).

 

13 hours ago, libertyordeath said:

In short: Everything runs snappy. Any yet this isn't the first time a small handful of troublemaker mods seem to be lagging. It's like 99% of scripting runs at top speed, yet there's 1% that occassionally lags so hard, they start dumping stacks (hello SLAC! It's like every time i play, i discover a new bug about you). But this doesn't seem to be the issue with SLAR on my setup. How do i know? Well i've been randomly checking saves in resaver, and i never saw a single active SLAR instance - nevermind framedumps.

You can't only use Resaver to check if these scripts causing lag or not. It is useful to check if the scripts have stopped (removed) or still running. Of course they still cause some calcs in the VM if they are not removed. But there are scripts cause lag when they are running and removed after running and you can't check in the Resaver (example: Any Aroused mod, Slaverun Enforcer Check Script, XP32 Skeleton Weapon Scale/Style Script, ...)

You can use SSE Display Tweak to check if the current VM is stressed or not. 

For more savvy tech speaking, Papyrus VM is multi-threaded, but the problem is one thread only does one script, and the script is chosen by a race condition. Sooo somehow you using the mod that has run frequently and has high priority, there is no chance for the script of SLAX to run. Of course you can buy the better CPU to solve it.
Maybe you think your current mod list is fine, but maybe it's not fine after all .~.

Edited by duy123a

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