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[Mod][XCL] [0.21.2] BR Pill Mod


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Posted
On 8/27/2023 at 11:01 AM, ravenger6660 said:

Can you make it so that, If the player is "Cold-calling" at work, there is a chance of work drug spiking.

 

That's actually the purpose of my Cold-Calling Interruptions mod. It makes cold-calling an hour-long activity, and allows all of the "location event" passages to fire off each hour, rather than immediately ending the day. Should work with any mod that uses the workplace spike passage.

  • 4 weeks later...
Posted (edited)

I'm finding a lot of the time when a guy cums it just goes straight to getting dressed, no screen showing creampie. Particularly at the bar.

 

I have quite a few mods but have been trying to track it down. There is this-

 

:: sex transactional creampie {"position":"1100,13100","size":"100,100"}

...

(display:"sex creampie")(display:"his cum sounds")
(display:"sex transactional end")

 

Which I'm not sure if it just manages to skip over the creampie scene;

I also found in

 

:: sex transactional result {"position":"350,1310","size":"100,100"}

...

...set:$next to "sex transactional he cums choice")]]<options|}<div class='options'>(if:$result is "fail")[...

 
Is that } supposed to be right next to an unfinished? options tag or something?

 

Or looking at variables (to check for its after effects) it seems the passage (sex creampie) executes, but instantly, so you can never see it.

Let me know if there's anywhere else to look.

Edited by mijhy
  • 3 weeks later...
Posted

Hi, for sex creampie passage, I see you added check for Pregmod to run Player Womb Storage.

 

But there's another check you need to make. If pregmod is running pregnancy chance, then you need to disable BR mod's own pregnancy chance as well. It's shortly after. At (if:(random:1,100) > $chance)[, you need to make that whole if not run if pregmod installed.

Posted
On 12/14/2023 at 10:06 AM, mijhy said:

Hi, for sex creampie passage, I see you added check for Pregmod to run Player Womb Storage.

 

But there's another check you need to make. If pregmod is running pregnancy chance, then you need to disable BR mod's own pregnancy chance as well. It's shortly after. At (if:(random:1,100) > $chance)[, you need to make that whole if not run if pregmod installed.

 i think i found the location are you able to elaborate. i am Virgin fresh to coding and would like to try and fix the issue. for my own copy of the file that is.





 

(if:$character's "pregnant" is "true")[(unless:$pregnancy_notification is "Impregnation Notifications: Disabled")[(set:$img_type to "already pregnant")You're already pregnant.]]
(else:)[(if:(random:1,100) > $chance)[(set:$img_type to "swimming")](else:)[(set:$img_type to "fertilized")(set:$preg_npc to $npc)(set:$character's "pregnant" to "true")



is it loacted with in this or after it.

i really enjoy this mod and want it to work with everything.

 

Posted
Spoiler
(if:$character's "pregnant" is "true")[
  (unless:$pregnancy_notification is "Impregnation Notifications: Disabled")[
    (set:$img_type to "already pregnant")You're already pregnant.
  ]
]
(else:)[
  (unless:(passage:"__mods__")'s source contains "Pregmod")[
    (if:(random:1,100) > $chance)[
      (set:$img_type to "swimming")
    ](else:)[
      (set:$img_type to "fertilized")(set:$preg_npc to $npc)(set:$character's "pregnant" to "true")
      (if:(passage:"__mods__")'s source contains "Baby Album")[
        (display:"baby data")
      ]
      (if:$pill_timer > 88)[
        (set:$pregnant_discover_timer to 80)
      ](else:)[
        (set:$pregnant_discover_timer to $pill_timer + 1)
      ]
    ]
  ]
]</mark> </div>

 

 

Posted
On 12/8/2023 at 4:16 PM, nightmare95 said:

just installed the new version and got this. 

 

BR Pill Mod: Conflicts with Pregmod 7.18a.zip on [sex creampie].

 

I thought I saw that Badrabbit added a fix for this with BR Pills mod. At least, I could have sworn I read that somewhere. Worth looking into.

 

Posted
1 hour ago, emes said:

 

I thought I saw that Badrabbit added a fix for this with BR Pills mod. At least, I could have sworn I read that somewhere. Worth looking into.

 

He did but I still got this. 

Posted
8 hours ago, nightmare95 said:

He did but I still got this. 

 

Well, the mod loader always reports a conflict if two mods edit the same passage, even if they're compatible.

  • 1 month later...
Posted

Minor heads up, this mod doesn't play nice with the multiple characters mod. Conflict seems to be localised around orgasms. Every time the main character orgasms I get a bunch of pop up warnings before the scene continues. I've had the scene just stop dead on a blank screen [in-game, but no text or images/clips coming up to continue/end the scene] once or twice. Not sure if browser will make a difference here, but I've tested it on Edge, Firefox, and Vivaldi. I'm dropping the message in the Multiple Character mod support page too, just in case it can be fixed on their end.

Posted (edited)

I do not think there was a problem anyway, due to an error in something else, I had performed a reinstall, unfortunately I happened to install the 0.18 instead 0.19, so my bad 🙂 

Edited by danishplay
  • 3 weeks later...
Posted
14 hours ago, Foxtrot6 said:

What exactly does the Kannagi pill do?

 

Prevents you from being able to get off through masturbation.

  • 2 months later...
Posted

What do I do with the spike pills the dude in the dynapill basement sells?

Am I supposed to take them myself?

 

I was hoping I could spike coworkers.

It would be absolutely marvellous if they interacted with the secretary minigame so you could get handsy men off your back by giving them spiked coffee.

Make me win a minigame to stay undetected!

  • 2 weeks later...
Posted (edited)
On 5/30/2024 at 6:27 PM, Hakuna_Matata said:

What do I do with the spike pills the dude in the dynapill basement sells?

Am I supposed to take them myself?

 

I was hoping I could spike coworkers.

It would be absolutely marvellous if they interacted with the secretary minigame so you could get handsy men off your back by giving them spiked coffee.

Make me win a minigame to stay undetected!

That would be absolutely hillarious if one could do that🙂 

 

but on another mod-related note:

I happen to get an issue, with the BR pill mod when I try to run the the newest version of the mod for the bar drugging, something about Bardrugging mod, speficially needs to be 0.19 and cannot be 0.20, is that some thing you could take a look at, to make it compatible, Badrabbit2000?

 

friendly greetings from me 🙂 

Edited by danishplay
Posted (edited)

In the metadata, I think you want something like this:

 

baseGameVersion:
  atLeast: "0.20.4"

 

instead of your current exactly: requirement

Edited by mijhy
  • 2 weeks later...
  • 2 weeks later...
Posted

Hi, I see that you wanted to incorporate functionality of pregmod into the mod. It is a great intention, but I believe done incorrectly. In pregmod, pregnancy is not figured out "at the time" of creampie, but rather once each day based on current sperm in womb. However this mod overrides the creampie and continues to calculate if pregnancy should happen at the time, so it still completely overrides pregmod's overall mechanic.


To fix this, I would incorporate line 1128 into lines 1146-1152, thusly:

 

(if:(passage:"__mods__")'s source contains "Pregmod")[(display:"Player Womb Storage")](else:)[
(if:$character's "pregnant" is "true")[(unless:$pregnancy_notification is "Impregnation Notifications: Disabled")[(set:$img_type to "already pregnant")You're already pregnant.]]
(else:)[(if:(random:1,100) > $chance)[(set:$img_type to "swimming")](else:)[(set:$img_type to "fertilized")(set:$preg_npc to $npc)(set:$character's "pregnant" to "true")

 (if:(passage:"__mods__")'s source contains "Baby Album")[
		(display:"baby data")]

(if:$pill_timer > 88)[(set:$pregnant_discover_timer to 80)](else:)[(set:$pregnant_discover_timer to $pill_timer + 1)]]]]</mark> </div>

 

Therefore immediate impregnation is only calculated if pregmod is not running.

Posted

This is the same bug I reported in discord. 

 

I ran into a bug with, I think, the new BR pill mod update. Whenever I check my pill inventory, instead of showing what pills I had available it immediately acted as though I took the empress pill. I reloaded from my save and purchased other pills but same results. No option to choose which pill, just bam(!) Empress. I don't recall any mod conflicts but I will double check.

 

I rolled back to V20d and my pill inventory is back to functional

Posted (edited)
5 hours ago, Scarlettears said:

This is the same bug I reported in discord. 

 

I ran into a bug with, I think, the new BR pill mod update. Whenever I check my pill inventory, instead of showing what pills I had available it immediately acted as though I took the empress pill. I reloaded from my save and purchased other pills but same results. No option to choose which pill, just bam(!) Empress. I don't recall any mod conflicts but I will double check.

 

I rolled back to V20d and my pill inventory is back to functional

That's very weird bug. I can see that it is automatically taking an Empress Weekly pill, which is a new pill added in v21. However this new one is a straight copy paste of Empress pill code, which you've said works in v20. I've looked at it for many minutes and the only changes I can see is "Empress" being changed to "Empress Weekly" and the timer being set to 28 instead of 4. No other changes, yet somehow now it always gets clicked even when you haven't even bought any of that drug. Maybe I'm blind somehow.

 

But I did notice bad rabbit that you have the Temp Breeder pill code, duplicated in the file. It's repeated twice. So I suggest to remove one of them in the next update.

EDIT: Found the bug. So many Empress texts around, everything seems correct. After seeing a debug throw up some errors about not finding it, line 652...

 

    (unless:$pill_inventory contains "Empress Weekly")[(set:$pill_inventory to it + (dm:"Empress",0))]  

 

The last "Empress" there should be "Empress Weekly".

Edited by mijhy
found bug
Posted

The passage ruined orgasms pill side name and description [init_side_effects] is missing a : at the start so its not a passage

  • 1 month later...
  • 2 weeks later...
Posted

Did run into one problem testing the pills out. The Cure pill causes the days to stop advancing if the swallow event occurs that shortens its duration. Adjusted the duration time within the framework and turned the auto save off to get past it but it did break the save and game upon expiration. I removed it entirely and have not had a problem out of any of the others. 

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