Presto Posted November 22, 2011 Posted November 22, 2011 Just wondering what people think the new hub city will be for this game for modders. In Oblivion it was pretty obvious which city was the central hub and the market district was just primed for a number of mods to drop in chests and shops, but where will that be in Skyrim? Solitude is the capital I guess but it doesn't really feel like it. Then you have Windhelm which actually has a little more room to slap down some mod stores but again it doesn't feel right to me. Whiterun seems to be the place but it doesn't have a grand feel aside from the castle. Pretty much what I'm getting at is I'd like to work on a modded store or two in the future and I'm trying to figure out where other people feel they run to more often in the game world. For me it's Riften but that's because I enjoy doing quests for the thieves guild.
Tregarin Posted November 22, 2011 Posted November 22, 2011 Whiterun is where I go to almost all the time... first place you get the chance for a house that's cheap, blacksmith right next door to it, just about centre of the map.
Ryanhabs Posted November 22, 2011 Posted November 22, 2011 I find myself in either Whiterun or Solitude most of the time as I like the house I bought in Solitude most and have everything in its proper place there. Whiterun is like my getaway / overflow spot. I junk up the house there with things I dont know if I'll keep or sell and I do most of my crafting there seeing how close everything is in regards to the home.
idvoid Posted November 22, 2011 Posted November 22, 2011 i always go to whiterun since so far thats the place i can find the smelter easily and theres 2 blacksmith people and a trader to sell my junk armor and weapons i make to. and i can also find the enchanting station easiest there too. plus my home is there so its my hub city when i want to relax/smithing/enchanting/store stuff
Jexsam Posted November 22, 2011 Posted November 22, 2011 Whiterun, I imagine, is only by virtue of its highly central position.
matisaac Posted November 22, 2011 Posted November 22, 2011 Hi, Whiterun it is for me too. Aside from having the skyforge, its in the centre of the map and for some reason, when I dont know where i want to be, i'll fast travel and just aimlessly walk around the city. on a side note, I would realy love to see a mod that fix's the city up, possibly even expanding it, streatching the walls further out, adding new houses and inproving the existing ones. Basically make the city look like its growing over time, also making it so that its the player thats paying for part of the improvement would also be nice, become the jarls advisor, (over the corse of a good few ingame months ofc) but thats going off topic ^.^
Sand_Dragon Posted November 23, 2011 Posted November 23, 2011 Whiterun is basically the Balmora/Imperial City of Skyrim.
Kashked Posted November 23, 2011 Posted November 23, 2011 I too agree on Whiterun, although I personally spend more time in Winterhold since that is where my largest player-home is, the one in Whiterun is generally the one most players will get first.
sora3 Posted November 23, 2011 Posted November 23, 2011 I felt that Whiterun was like the Edoras from LOTR. Central and easy to spot which is important for any central hub.
Mud Posted November 23, 2011 Posted November 23, 2011 One more Whiterun frequenter here. What I have to wonder about is the fact that none of these towns have as much space as the Imperial City did, though. The holds are more like towns, about the size of one half of New Sheoth, or two districts of the Imperial City, give or take. I suppose mods could drop shops and the like in the area surrounding Whiterun?
Silk Posted November 23, 2011 Posted November 23, 2011 Again whiterun. Not only does it have all of the points mentioned above (can't wait to build a custom house!) but it is also the first city that the player encounters.
Presto Posted November 23, 2011 Author Posted November 23, 2011 So Whiterun appears to be the consensus. I do wish there was a little more room in the city though. The Imperial City had empty space that you could sneak a door or an entire building into but Whiterun is lacking that. I couldn't imagine an expansion like the Better Cities mod that added a second level to the IC Market but I guess I'll leave that for the more experienced modders. Maybe instead of dropping an entire structure into the city it will be better to create a "undermarket" or a cave system that will have room for multiple modded shops and locations.
Kashked Posted November 23, 2011 Posted November 23, 2011 I suggest some content outside of the city proper. A nord "hold" I think as the name suggests should be primarily a fortress with some neccesary services for the population inside. I imagine most people lives outside the walls (although the game dosn't really support this, one mod I would love is the addition of much more farms outside the cities).
Evilokami Posted November 24, 2011 Posted November 24, 2011 I like solitude just because its a beautiful city. Not sure if you can get a house there tho.
Presto Posted November 24, 2011 Author Posted November 24, 2011 I like solitude just because its a beautiful city. Not sure if you can get a house there tho. You can and I hear it's expensive. I actually wandered through a house there the other day that I believe is the house you can buy. I snuck into the back door (hey now!) but found that the other outside doors were locked and "requires a key". Not sure I need homes in several cities yet so I'll pass for now. My Whiterun home and my DB dungeon are more than enough for me. I was just wandering through Riften considering room for expansion and I felt it had the most versatility for adding shops and the like. Of course the non walled cities can be expanded as far as your eyes can see but there is something about having a walled in space to work with that just feels right when you're figuring out a place to call home.
Vyrce Posted November 24, 2011 Posted November 24, 2011 it's 25,000 and as always you have to do some questing and such in the hold in order to get it. edit: it also has cooking alchemy & enchanting stations, if only the blacksmith was less than 20 secs away it'd be perfect.
pandabear Posted November 24, 2011 Posted November 24, 2011 Whiterun is my city of choice. If only Breezehome had an enchanting table, then it would be perfect. Besides, I'm pretty sure one of the loading screens say Whiterun is a trading hub in Skyrim.
Feng Posted November 25, 2011 Posted November 25, 2011 Yeah an enchanting table would be needed there but apparently the developers didn't think it is important to get the stuff you need for your house... I'd prefer Whiterun too thanks to it's central location like the people above.
legit1337 Posted November 25, 2011 Posted November 25, 2011 Hate to beat a dead horse, but whiterun... -It's large (bigger then dawnstar, winterhold, and falkreath) -It's central -It has plenty of room for expansion (outside the city walls) -It's the first major city the player gets to -Scenery isn't bad Only thing I could think of that would be a problem *SPOILER* -Problems with the stormcloak quest to take the city, because from what I heard the invasion messes the place up big time, I don't know how this would clash with mods. Despite all of this Whiterun is one of my least favorite cities... It just feels so bland compared with Solitude, Riften, and Markarth. Those are cities with character.
Galacticat42 Posted November 25, 2011 Posted November 25, 2011 Hub city? Well my friends that really depends on what hub you're talking about. For Imperials, that would be Solitude. For Stormcloaks that would be Windhelm or Riften. For miners, smiths or Forsworn, it would be Markarth. For mages it would be Winterhold and for general lazy people, Whiterun. Bethesda designed Skyrim to have varying cities so each one is specialized in one way or another and no city is a central hub. Of course through modding, the surrounding farms of Whiterun could be turned into suburbs and peasant sectors.
Azuredragoon Posted November 29, 2011 Posted November 29, 2011 You know how most mods put their clothes in chests outside the arena? It'll be like this in whiterun, but outside dragonsreach or in front of the shrine of talos.
KGRam Posted December 1, 2011 Posted December 1, 2011 Maybe if there is enough requests from the community, modders will support a common goal to keep the game clean. If there is no quest to give something to the community, then put it in a vendor list, or make people use additem. One of the things I hated to see, was a shit load of crappy boxes you end up disabling. I wonder what that did to my save file... lol
DocClox Posted December 2, 2011 Posted December 2, 2011 You know how most mods put their clothes in chests outside the arena? It'll be like this in whiterun' date=' but outside dragonsreach or in front of the shrine of talos. [/quote'] You know what I'd like to see? Make the new costumes craftable, and have the skills to make them added by recipies that you could buy or find or find in quests. I don't know what sort of techical issues that would pose, but I like the idea of my gal making herself a sexy costume, and not having half a hundred chests to trip over in my dragon fights would definitely be a good thing. OK, I know... half the players will just want the costumes, and don't want to have to play the game to get them, but a man can always dream. The alternative is a "modders mall" somewhere, where modders can add their own vendors. Have an underground complex maybe so there's no problem adding new areas, and let designers either add a vendor, or just have a big room for chests. That way we minimise the impact on Whiterun to one new doorway, and the clutter is in a separate cell. The gripping hand, I suppose, is that no matter what schemes we might propose, the majority of modders are going to do their own thing anyway. Oh well, just a few ideas...
Galacticat42 Posted December 2, 2011 Posted December 2, 2011 You know how most mods put their clothes in chests outside the arena? It'll be like this in whiterun' date=' but outside dragonsreach or in front of the shrine of talos. [/quote'] You know what I'd like to see? Make the new costumes craftable, and have the skills to make them added by recipies that you could buy or find or find in quests. I don't know what sort of techical issues that would pose, but I like the idea of my gal making herself a sexy costume, and not having half a hundred chests to trip over in my dragon fights would definitely be a good thing. OK, I know... half the players will just want the costumes, and don't want to have to play the game to get them, but a man can always dream. The alternative is a "modders mall" somewhere, where modders can add their own vendors. Have an underground complex maybe so there's no problem adding new areas, and let designers either add a vendor, or just have a big room for chests. That way we minimise the impact on Whiterun to one new doorway, and the clutter is in a separate cell. The gripping hand, I suppose, is that no matter what schemes we might propose, the majority of modders are going to do their own thing anyway. Oh well, just a few ideas... One such idea from the Nexus was to add an underground district to Whiterun.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.