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Question about chargen


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Posted

I am trying to create a follower mod, and when I go into skse the chargen folder is not there. All it shows is chargen and chargen.dll in notepad, no folder what so ever. There isn't even a face preset for my character and I know for a fact that I exported that preset and imported it. I am not sure what to do I need the face preset for Nifmerge.

Posted
18 minutes ago, Diamond Grey said:

I am trying to create a follower mod, and when I go into skse the chargen folder is not there. All it shows is chargen and chargen.dll in notepad, no folder what so ever. There isn't even a face preset for my character and I know for a fact that I exported that preset and imported it. I am not sure what to do I need the face preset for Nifmerge.

if the CharGen folder is not there you have to create it. Within the CharGen folder, create another one named Presets

In these two folders will go respectively:
1) CharGen folder: dds and nif file
2) Presets folder: jslot file

Posted
6 hours ago, lisander68 said:

if the CharGen folder is not there you have to create it. Within the CharGen folder, create another one named Presets

In these two folders will go respectively:
1) CharGen folder: dds and nif file
2) Presets folder: jslot file

Ok so in the chargen there is presets, chargen nif and nioverride.nif. And then in the presets there is chargen.dll and nioverride.dll and then your preset right. But I can't find my preset, it won't save to chargen presets.

Posted
14 hours ago, Diamond Grey said:

Ok so in the chargen there is presets, chargen nif and nioverride.nif. And then in the presets there is chargen.dll and nioverride.dll and then your preset right. But I can't find my preset, it won't save to chargen presets.

not exactly, the dlls stay in the skse plugins folder, in the chargen folder only the head dds and nifs should be placed, in the preset folder ONLY the jslot files should be placed.

In the screen I show you the contents of the folders, being, in any case, presets 

 

in the first screen I show you the contents of the CharGen\Presets card where you will find the jslot files (read easily with notepad ++ or any similar program like txt)

 

 

Spoiler

ScreenShot47.png.22dec4834acb6efb4a6793ea8cf25d72.png

 

In the second screen, I show you the contents of just the CharGeh folder

 

Spoiler

ScreenShot48.png.2a8a57de005830a4e8021f4db609dc71.png

 

once the two folders are created, your presets can be saved and you will find them in place.
Let's take an example:
once you have sculpted a head in racemenu, you need to export it

 

Spoiler

ScreenShot49.png.6fa849ca34a2cc242a4ef0be2491c85c.png

 

when you exported it, you have to load it into the presets, saving it, the jslot file will be generated

 

Spoiler

ScreenShot50.png.b614f788d178d259240f75124d6353bf.png

 

I think I explained everything, in case something is not clear, I'll leave you a screen of an existing preset, in order to show how folders should look in skse

 

Spoiler

Immagine.png.6e418e179a4ebf06c6ac36d4015fff97.png

 

Posted
5 hours ago, lisander68 said:

not exactly, the dlls stay in the skse plugins folder, in the chargen folder only the head dds and nifs should be placed, in the preset folder ONLY the jslot files should be placed.

In the screen I show you the contents of the folders, being, in any case, presets 

 

in the first screen I show you the contents of the CharGen\Presets card where you will find the jslot files (read easily with notepad ++ or any similar program like txt)

 

 

  Reveal hidden contents

ScreenShot47.png.22dec4834acb6efb4a6793ea8cf25d72.png

 

In the second screen, I show you the contents of just the CharGeh folder

 

  Reveal hidden contents

ScreenShot48.png.2a8a57de005830a4e8021f4db609dc71.png

 

once the two folders are created, your presets can be saved and you will find them in place.
Let's take an example:
once you have sculpted a head in racemenu, you need to export it

 

  Hide contents

ScreenShot49.png.6fa849ca34a2cc242a4ef0be2491c85c.png

 

when you exported it, you have to load it into the presets, saving it, the jslot file will be generated

 

  Hide contents

ScreenShot50.png.b614f788d178d259240f75124d6353bf.png

 

I think I explained everything, in case something is not clear, I'll leave you a screen of an existing preset, in order to show how folders should look in skse

 

  Reveal hidden contents

Immagine.png.6e418e179a4ebf06c6ac36d4015fff97.png

 

Thank you but, I did all that and my preset that I made won't save in Presets. I can't find were it is saving it at.

Posted
18 hours ago, Diamond Grey said:

Thank you but, I did all that and my preset that I made won't save in Presets. I can't find were it is saving it at.

 

When you do the preset export, does the save window come out like that?

 

ScreenShot47.png.034b5fd3ef66565f06284da8263858e0.png

Posted
7 hours ago, lisander68 said:

 

When you do the preset export, does the save window come out like that?

 

ScreenShot47.png.034b5fd3ef66565f06284da8263858e0.png

I found it now, and thank you. So I got another question, after you create the face in Creation kit and hit Ctrl F4 were does it save under or what's the name of it.  Because I need it for nif merge but can't find it.

Posted
On 5/6/2023 at 2:42 AM, Diamond Grey said:

I found it now, and thank you. So I got another question, after you create the face in Creation kit and hit Ctrl F4 were does it save under or what's the name of it.  Because I need it for nif merge but can't find it.

In this case, I really can't help you, CK I have never used. The only advice I can give you, is to try with an existing preset and see what folder it should be put in, surely yours will end up there too. There should still be settings for saves, to say, save in or similar

Posted

The head mesh goes in Data\meshes\actors\character\FaceGenData\FaceGeom\<your.esp> folder under the name <editorid>.nif and this has nodes for head, eyes, mouth, hair etc. Each NiNode has texture data including references to the tint overlay stored in Data\textures\actors\character\FaceGenData\FaceTint\<your.esp> as <editorid>.dds where the editorids do not have the first byte of load order filled in, The folder name handles that distinction.

Most of the other textures will point to the base game ones. If you have references to others, you may have dependencies on other mods.

  • 3 weeks later...
Posted
On 5/9/2023 at 8:49 AM, ghastley said:

The head mesh goes in Data\meshes\actors\character\FaceGenData\FaceGeom\<your.esp> folder under the name <editorid>.nif and this has nodes for head, eyes, mouth, hair etc. Each NiNode has texture data including references to the tint overlay stored in Data\textures\actors\character\FaceGenData\FaceTint\<your.esp> as <editorid>.dds where the editorids do not have the first byte of load order filled in, The folder name handles that distinction.

Most of the other textures will point to the base game ones. If you have references to others, you may have dependencies on other mods.

Can you show screenshots?

Posted
On 5/30/2023 at 4:34 PM, ?????? 1627 said:

 

  Reveal hidden contents

Immagine.jpg.41cdf2614bc42156d398a37185c4eb4f.jpg

 

Immagine.jpg.248126ebf4e91ffcecb9da16d7290763.jpg

 

I can't because my pc won't let me take screenshots. It is something with the camera it won't connect.

Posted
On 6/1/2023 at 5:09 PM, Diamond Grey said:

I can't because my pc won't let me take screenshots. It is something with the camera it won't connect.

to create a screen with windows, press the STAMP key or 

 

Immagine.png.0c195476a991e3e2e39f6b49f4f15320.png

 

this generates an image in bmp format. You will find it in the (example) Steam\steamapps\common\The Elder Scrolls V Skyrim - Legendary Edition.

That will need to be converted to png or jpg in order to be uploaded to the forum, images can also be converted online for free 

 

 

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