katrina.balanchuk Posted May 3, 2023 Posted May 3, 2023 (edited) Thats realistic right? Human beings are very good at telling a walking woman/girl from a walking man at a distance. I know this is already partially accomplished by Raider Pet. On one of my first playthroughs before I understood the game as well as I do now, I was raider Petted in Boston. And I was able to walk all over South boston and was not attcked a single time. Even the other Raider gangs recognized my "status" and never attacked (except for insisting on sex of course, which was odd at times because that was before i discovered how to make all raiders men, I am not into lesbian sex. (I understand most men are entertained by it. but as a woman it does nothing for me since a woman really cant do anything meaningful to me, she cant penetrate me, she cant force me into anything on her own, she cant get me pregnant etc etc etc, so another woman never feels to be a "sexual threat" on my person like a man would) Even the supermutants didnt shoot at me. Maybe it was my "captive" faction tag? Is that even a thing? The SMs only sexually harassed me (which I had active set also) As raider pet is was a much nicer (or less bad) interaction with the raiders than you get from some surrender mods. I think how could this be done practial? Set in game so no faction attacks any player character that is tagged: - unarmed - female - optional: Wears a slave collar OR is naked ? But perhaps the first 2 conditions should be enough. but i realize now it gets more complex to make when you add extra conditions. So maybe female, unarmed and visibly collared should make everyone not shoot at her. But of course Sexual harrassment should not be lessened, on the contrary. (and even maybe some, most or all animal factions too (MCM control?) as animals are known for easily telling men and women apart and feeling much less threatened by women and many animals can even recognize a rifle and understand its a powerful tool of violence) Edited May 3, 2023 by katrina.balanchuk 1
Guest Posted May 3, 2023 Posted May 3, 2023 Hardship has a option in the MCM that allows you to turn off the aggressive behavior of Raiders and Gunners only.
katrina.balanchuk Posted May 3, 2023 Author Posted May 3, 2023 (edited) 51 minutes ago, Sir Bron said: Hardship has a option in the MCM that allows you to turn off the aggressive behavior of Raiders and Gunners only. Yes. "Raiders can menace" and "gunners are chill". Thank you for answering, but I was thinking of something more pervasive Edited May 3, 2023 by katrina.balanchuk
katrina.balanchuk Posted May 3, 2023 Author Posted May 3, 2023 I did some reading. Maybe the "solicitation ring" from crime and punishment (which I have not yet installed) will do the trick. No hostility when walking into any faction camp yes? Only regular human camps or also super mutant camps? Does ny9one know? Also I wonder if the solicitation ring from other mods can do same.
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