nekekami Posted September 11, 2013 Posted September 11, 2013 I've been converting some upper body armors that have boots as a base to use the narrow shoulder mesh and I'm having an issue where it treats the skin part of the body as just another texture, meaning it doesn't shade it or adjust based on what race is using it. I'm shure this is something easy to fix I just haven't been able to figure it out on my own so any help would be awesome.
Zeisan Posted September 11, 2013 Posted September 11, 2013 Have you gone into nifskope and changed that part's texture property to skin?
nekekami Posted September 11, 2013 Author Posted September 11, 2013 Thanks I figured it had something to do with it needing to be identified as skin and not an armor piece, where is that exactly, I've been scrolling through a working armor and one of mine side by side trying to find the difference
nekekami Posted September 11, 2013 Author Posted September 11, 2013 think I found it under shader type, Thanks for your help. -edit- nope that didn't do it, which spots do I need to change? -double edit- had to tick the sf_facegen box, got it now
Recommended Posts
Archived
This topic is now archived and is closed to further replies.