Narcaidas Posted September 6, 2013 Posted September 6, 2013 --EDIT-- Okay so disregard this entire thing. I was retarded and had an ESP active, that I shouldn't have. I've got it working perfectly now. Alrighty. So, NPCs in Oblivion = crappy. Found Xeo SP++, downloaded it. I'm pretty sure I've followed all the steps to the letter, aside from the optional bits. I should also mention that downloading the so-called .bsa files was slightly confusing for me, as they were .7zip.001 etc. etc. I tried various things like renaming the files to .bsa, so it would show up something like xeosp++(2).bsa. Though that did work in a sense - Archive Invalidation told me more files were edited, whereas previously no files were edited - it doesn't seem to do anything. So then I tried just renaming the files .7zip instead of .bsa. That, as you may expect, didn't work either. Now, when I do the step that tells me to go into OBMM -> Utilities -> Archive Invalidation -> BSA Alteration and then Remove BSA Edits, it comes back with the following: "An unhandled exception occured. Extra information should have been saved to 'obmm_crashdump.txt' in Oblivion's base directory. Error message: Empty path name is not legal." Then the BSA patching progress bar proceeds to sitting at 96%. So, at the end of this post I will post the crashdump.txt file. Running Oblivion results in a CTD after the Bethesda logo has played out. Underneath, will be my load order, both active and inactive mods. Inactive mods will be labeled with "- Inactive" after their names. Oblivion.esm All Natural Base.esm Better Cities Resources.esm Lovers with PK.esm DLCShiveringIsles.esp Better Cities.esp All Natural.esp All Natural - Sl.esp All Natural - Real Lighting.esp MHSN Weapons.esp Tsuguri.esp - Inactive HentaiLovelyHouse.esp Apachii_Goddess_Store.esp Knights.esp VToy.esp LoversFSE.esp Lovers with PK.esp SpellSlinger.esp zzEDiolog.esp Specialanims.esp zzEstrus.esp - Inactive Moonshadow Elves - NoSC.esp _Ren_BeautyPack_full.esp KT_CustomRaceFix.esp Better Cities Full.esp Better Imperial City.esp Better Cities - All Natural.esp Better Cities - Knights.esp Better Cities - Open Better Cities.esp All Natural - Indoor Weather.esp Bashed Patch, 0.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Alucard_Cloth.esp - Inactive PlayerSlaveEncounters_V0.51.esp - Inactive Colourwheels Sexy Shop Uniforms.esp PlayerSlaveEncounters_V0.63.esp nudeshyceadb.esp nudeshynudejailClassic.esp nudeshynudejail.esp Nudeshy Undergarments.esp NEWmod.esp - Inactive xeoex.esp This load order is governed by BOSS, of course, only edit being moving xeoex.esp to the bottom, as the installation instructions said. I have the Steam version of Oblivion, installed in Program Files(x86)/Steam/Steamapps/Common. I've heard a lot of people say "Don't install Oblivion to Program Files, especially not on newer versions of Windows." - Running Windows 7 btw. But I haven't really had a problem with my Oblivion until now. Just things like incompatible mods and wrong load orders, which are fixed quickly and easily. As I stated previously, I will attach the obmm_crashdump.txt file to this post. Any help regarding this matter and as to why I'm having difficulties would be greatly appreciated. Narcaidas
FallenWarrior Posted September 6, 2013 Posted September 6, 2013 Did you download all 3 parts of Xeo SP++ and mark the 001 option in 7-Zip, under Tools -> Options? As for the other problems, I'll let the ones that's more into it answer that.
Narcaidas Posted September 6, 2013 Author Posted September 6, 2013 Did you download all 3 parts of Xeo SP++ and mark the 001 option in 7-Zip, under Tools -> Options? As for the other problems, I'll let the ones that's more into it answer that. Well, thanks for that, brand new 7zip user - literally, just downloaded it to open these files. So, this seems to have worked for the first part, but the last two parts don't want to open with 7zip. I'll try the Archive Invalidation again, see if anything has changed. --EDIT-- Archive Invalidation still doesn't work, other two files still won't extract with neither 7zip or WinRAR. Thanks for the help though, knowing I have to go into tools and options to associate files will probably help me out later on.
FallenWarrior Posted September 6, 2013 Posted September 6, 2013 You only have to unzip the first part (001), the other two parts gets unzipped automatically. So once the unzipping is complete, all 3 parts have been unzipped.
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