Aoromn Posted April 18, 2023 Posted April 18, 2023 Previously, I had a strange issue where no NPC (Dogmeat included) was able to have an erection. They had the meshes and textures for their penises, but no erection was accomplished when I started a scene on AAF. I managed to resolve this issue on my own. But now, as I decided to uninstall Start Me Up and install Start Me Up Redux on its place, I figured the best course of action was to delete my previous savegame and start a fresh one, as I was unwilling to have issues with Start Me Up. But now, I am having this weird issue with the skeleton clipping, that I never had before. I even installed BodyTalk and reinstalled the Zex version of OCBPC (as now I'm using FusionGirl instead of CBBE), hoping to resolve this, but to no avail (Nate not having hands is normal. It's supposed to be like this when using NanakoRace). My mod order is down below. Am I doing something wrong and not even noticing it? #Mod_Priority,#Mod_Status,#Mod_Name "0001","+","512 Standalone Hair Colors (1 ESP)" "0003","+","DLCs" "0005","+","BodySlide and Outfit Studio -" "0007","+","OCBPC" "0009","+","Prydwen Quarters 1.2" "0010","+","The Goodneighbor Condo Player Home" "0011","+","Rockin' Red Rocket 2.1" "0013","+","LooksMenu" "0015","+","Advanced Animation Framework" "0016","+","Advanced Animation Framework Basic Animations Theme" "0018","+","Automatically Lowered Weapons" "0019","+","Classic Holstered Weapons -" "0021","+","Addres Library" "0023","+","Buffout 4" "0025","+","Futanari FEV" "0027","+","Commonwealth Captives v" "0029","+","FallUI - Confirm Boxes" "0030","+","FallUI - Icon Library" "0031","+","FallUI" "0032","+","FallUI - Map" "0033","+","FallUI - Workbench" "0035","+","Start Me Up Redux (Normal-XDI Dialogue)" "0037","+","HornierDogmeatsNewTrick" "0038","+","Animal Seducer v" "0040","+","White Dogmeat V1.5_NMM" "0042","+","Reverb and Ambiance Overhaul - ALL DLC" "0044","+","Enhanced Lights and FX" "0045","+","Unofficial Fallout 4 Patch" "0046","+","Radioactive Signs - All in One" "0047","+","Computer Console illuminated - Packed" "0048","+","Computer Console illuminated Part 2 - Packed" "0049","+","Construction illuminated - Packed" "0050","+","Rad Barrels illuminated" "0051","+","Street Clock illuminated - Packed" "0053","+","Vault Girl Bobbleheads - NSFW" "0054","+","Craftable Ammo" "0055","+","Spliterz - Breakable Wooden Doors (With Far Harbor Support)" "0056","+","LED BLACK Pip-Boy Deluxe" "0057","+","Swinging Meat Bags v" "0059","+","Sprint Stuttering Fix" "0061","+","TheKite_VTS" "0062","+","Black Vaultsuit - visible 111" "0064","+","French Maid FO4 - CBBE" "0065","+","French Maid FG" "0066","+","Brotherhood of Steel Kit - 2k" "0068","+","Cook InstaMash - Clean" "0069","+","Cook Blamco - Extra Creamy" "0070","+","Overdue Book Quest Markers - DLC" "0072","+","Mod Configuration Menu 1.39" "0074","+","SIG P220 - version 103" "0075","+","Gewehr 43 - 2K" "0076","+","Chiappa Rhino 1.5" "0077","+","Fostech Origin 12" "0078","+","Service Rifle" "0079","+","R-Series 1.31" "0080","+","HowaRifle_Version1.1.6" "0082","+","T 65 Power Armor" "0084","+","Tactical Reload Framework" "0086","+","Service Rifle - Tactical Reload Patch" "0087","+","Howa Rifle Tactical Reload" "0088","+","Fostech Origin 12 Tactical Reload" "0089","+","R-Series - Tactical Reload Patch" "0091","+","Performout L" "0092","+","FAR - Reduced Resolution" "0093","+","Lights Don't Cast Shadows" "0094","+","Insignificant Object Remover" "0095","+","Performance Of The Gods - Standard - DLCs" "0096","+","High FPS Physics Fix" "0100","+","AnimeRace Nanakochan" "0101","+","AnimeRace Nanakochan - Skeleton Fix" "0103","+","Nanakochan NPC-Replacer" "0106","+","AnimeRaceNanakochanVisuallyAdequatePatchV" "0108","+","Previsibines Repair Pack" "0110","+","BodyTalk" "0112","+","ZeX - ZaZ Extended Skeleton" "0113","+","FusionGirl" "0114","+","MTM OCBP - OCBPC Physics and Collision Preset" "0116","+","Release_CreaturePack_v" "0117","+","AAF Vanilla Sex Animations Theme" "0118","+","AAF Vanilla-Kinky-Creatures Sex Animation Themes" "0119","+","Release_CreaturePackDLC_v" "0120","+","FO4 Animations by Leito" "0121","+","Ultimate AAF Patch" "0122","+","SavageCabbages Animation Pack" "0123","+","Vadermania"
Solissix Posted April 22, 2023 Posted April 22, 2023 This was normal behaviour with older physics mods; generally why they usually say not to have any physics enabled during character creation. Newer stuff seems to disable physics on game start if you have it enabled until first reload of a save; get past character creation menu into game to see if things behave as intended.
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