kr156 Posted April 16, 2023 Posted April 16, 2023 I keep trying to make religions and cultures that are pure lewdness, where anyone can fuckanyone without consequence. I feel like it changes next to nothing, everyone still fucks their spouse, while the occasional lustful character has one lover. The only way anything happens is if I directly initiate it, and then it's just my character being theone involved anyway. I want to make my court a massive orgy where no one really knows who's kid is who's. Is there something I could modify to try to change this? a line of code that controls how common Seduction and affairs are or something?
cumdollie Posted April 16, 2023 Posted April 16, 2023 (edited) I can't see any reason why AIs shouldn't use the seduce scheme and they do in my games (I've usually running all-lustful-homosexual-female descendants and they sure do roll seduction versus each other and me - though they're probably doing this when not married anyway) but I think the biggest issue is actually just that they don't succeed. There's a scaling penalty to seduce checks based on your opinion of your spouse and ironically, most seductive culture/etc. bonuses increase attraction opinion so presumably they're actually decreasing the chance of seduction attempts against married targets failing - I haven't seen anyone else (besides MGR adding the opposite, though I think there might be plans to add what you're asking that are on indefinite hiatus/no fixed date, and now AGOT which adds different outcomes) actually edit the seduce scheme itself; carnalitas mundi doesn't, for example, so decadant courts with polygamous cultures probably have lower rates of seduction than vanilla. Edit: If I am right, then in common\schemes\seduce_scheme.txt go to base_success_chance and change base = 5 to base = 6665 or whatever Edited April 16, 2023 by cumdollie
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